Crisis Missions (クライシスミッション Kuraishisu Misshon ) are missions that are exclusively playable on console ports of the Time Crisis series.
Background[]
The Crisis Missions were created in December 1998[1] after the Neodyne Industries incident. Due to the unexpected military strength of Neodyne Industries, V.S.S.E. sought improving its agents' combat expertise through training drills. The exercises were conducted at actual sites of the incident, special shells were used as ammunition, and V.S.S.E. officers simulated the enemy. However, the agents participating were not informed of any further details.
In Time Crisis 3, the Crisis Missions are known as Case no. 101927.[2]
In Time Crisis 4, the Crisis Missions are organized in coordination with the U.S. military.[3]
Requirement[]
Every mission requires the player to achieve the mission quota, such as defeating a certain number of enemies or earning a minimum number of points. Shooting a civilian or an ally, or being hit by crisis shot or projectile fails the mission (even if the quota is reached). Some missions have ammunition restrictions or have evasive action disabled.
(taken straight from Time Crisis II game rules)[]
Rules[]
– We will begin the training exercise. Follow the mission instruction instructions. Achieve the mission quota to successfully complete the mission.
– If a civilian is shot, you will fail even if the quota is achieved.
– There are also missions with other rules, such as bullet restrictions. Perform all missions for the day and clear at least 4 to proceed to the next day.
Techniques[]
– Pay attention to the time limit and efficiently execute your attack. Time bonus is rewarded according to the time remaining at the end of each mission.
– Beat the enemies quickly by targeting the head. Highest points are rewarded in the respective order of the head, torso, and arms/legs.
– For a limited period, shot and wounded enemies can be shot two more times. This is a technique called the CHASE SHOT.
– If the CHASE SHOT is successfully executed, extra points are awarded and the time it takes for the enemy to fall is shortened. However, if the 1st shot is to the head, extra points are awarded, but the enemy fall is not shortened.
– Hit the yellow soldiers for 5,000 points. CHASE SHOTs of the yellow soldiers are also worth more than regular enemies. To earn more points, memorize the position of the yellow soldiers and take them out.
– Hit an enemy or multiple enemies consecutively within a period without missing to perform the COMBO HIT and earn bonus points. As with basic hits, more points are rewarded in the order of head, torso, and arms/legs respectively.
– Earn the NO MISS bonus for every 10 consecutive shots without a miss. Provided that you don't miss, there are no time limits unlike the COMBO HIT.
Agents Involved[]
- Keith Martin (first agent to undergo training)
- VSSE Trainees
- Richard Miller (Final Day mission boss in Time Crisis II and Time Crisis 4, known as "X" in the latter)
- Alan Dunaway (Final Day mission boss in Time Crisis 3)
- Wesley Lambert (Final Day mission boss in Time Crisis 3)
- Giorgio Bruno (Final Day mission boss in Time Crisis 4)
- Evan Bernard (Final Day mission boss in Time Crisis 4)
Missions[]
Time Crisis II[]
The Crisis Missions span six days with five standard missions and one extra mission in each day for the first five days; and two missions for the final day.
Crisis Zone[]
The Crisis Missions are divided into types based on weapons used and boss battles. The number of zones per type varies.
Time Crisis 3[]
The Crisis Missions span six days with seven standard missions and one extra mission in each day for the first five days; and two missions for the final day.
Time Crisis 4[]
The Crisis Missions span six days with four standard missions in each day for the first five days; and one mission for the final day.
Trivia[]
- None of the Crisis Missions are set at FPS exclusive chapters which are Pier 5, California Valley, Dam #18 and the Colorado Air Force Base Underground Facility. It is also not set at Garland Technology Center break room where the laser rifle is used (the laser rifle used in Extra Weapon Zone 3 instead takes place at the Belforte Hotel rooftop) and at one of the research blocks in Crisis Zone.
- Inversely, Crisis Zone's Machine Gun Zone 4 takes place in the exit staircase section of Geyser 1, an area where no shooting takes place in the main game.
- Some of missions involving sniping with one shot (as well as Crisis Zone's Special Weapon 3 mission, although that involves a handgun) resemble Golgo 13 lightgun games (based on the late Takao Saitou's manga), which was also released by Namco (although outsourced to Eighting/Raizing).