"Normal" class soldiers (light blue, dark blue and jungle fatigues), "Sharpshooter" class soldiers, "Special Enemy" soldier ("Grenade Man")
2
Defeat 33 or more enemies! Don't shoot your allies!
40
"Normal" class soldiers (light blue and dark blue fatigues), "Sharpshooter" class soldiers
3
Defeat the enemies without damaging the store!
30
"Normal" class soldiers (light blue, dark blue and jungle fatigues), "Leader" class soldier, "Sharpshooter" class soldiers, "Special Enemy" soldier ("Knife Man")
4
Remove your shield and move on. Go up to the 10th floor!
95
"Normal" class soldiers (light blue, dark blue and jungle fatigues), "Leader" class soldiers, "Sharpshooter" class soldiers, "Special Enemy" soldiers ("Grenade Men" and "Knife Men")
5
Destroy 154 or more objects!
22
N/A
6
Defeat all the enemies! Don't shoot your allies!
80
"Normal" class soldiers (light blue, dark blue and jungle fatigues), "Leader" class soldiers, "Sharpshooter" class soldiers, "Special Enemy" soldiers ("Grenade Men" and "Knife Men")
7
Survive for 52 seconds without using your shield!
52
"Normal" class soldiers (light blue fatigues), "Special Enemy" soldiers ("Grenade Men"), security camera
Remarks[]
Zone No.
Details
1
Mission continues even when objective is achieved until time out.
2
Mission continues even when objective is achieved until time out.
3
There are 14 enemy soldiers.
5
There are two ACTION sequences. This is the only zone which has no enemy soldiers. Each hit on the statues in the first room counts as one object destroyed.
6
There are 29 enemy soldiers.
7
Ammunition is of infinite capacity and evasive action disabled.
Special Weapon[]
Zone No.
Description
Time Limit (seconds)
Weapons Used
Enemy Types
1
Defeat (25 on normal, 30 on hard) or more enemies without getting hit!
25
Handgun
"Normal" class soldiers (light blue and dark blue fatigues), "Sharpshooter" class soldiers
2
Avoid being hit and aim for more than (200 on normal, 300 on hard) HITS!
60 (normal), 70 (hard)
Shotgun
"Normal" class soldiers (light blue, dark blue and jungle fatigues), "Leader" class soldiers, "Sharpshooter" class soldiers, "Special Enemy" soldiers ("Knife Men")
3
Defeat the enemy with one shot!
4 (normal), 3 (hard)
Handgun
"Normal" class soldier of light blue fatigues
4
Destroy (2 on normal, 4 on hard) or more missiles without getting hit!
10
Handgun
Helicopter missiles
5
Defeat (20 on normal, 25 on hard) or more enemies without getting hit!
30
Handgun
"Special Enemy" soldiers ("Grenade Men" and "Knife Men")
6
Defeat at least (30 on normal, 40 on hard) enemies!
50
Shotgun
"Paratroopers"
7
Survive for (35 on normal, 45 on hard) seconds without using your shield!
35 (normal), 45 (hard)
Handgun
"Normal" class soldiers (light blue and dark blue fatigues), "Sharpshooter" class soldier
Remarks[]
Zone No.
Details
1
Mission continues even when objective is achieved until time out.
2
Mission continues even when objective is achieved until time out.
3
There is no background music played.
4
There is a total of 5 missiles.
5
Mission continues even when objective is achieved until time out.
6
Mission continues even when objective is achieved until time out.
7
Ammunition is of infinite capacity and evasive action disabled.
Select Weapon[]
Zone No.
Description
Time Limit (seconds)
Enemy Types
1
Defeat all the enemies! Don't shoot your allies!
42
"Normal" class soldiers (light blue, dark blue and jungle fatigues), "Leader" class soldiers, "Sharpshooter" class soldiers
2
Score 500,000 points or more without getting hit!
35
"Normal" class soldiers (light blue, dark blue, jungle and yellow fatigues), "Leader" class soldiers, "Special Enemy" soldiers ("Grenade Man" and "Knife Man")
3
Defeat all enemies using only one magazine per weapon!
60 (normal), 70 (hard)
"Normal" class soldiers (light blue, dark blue and jungle fatigues), "Leader" class soldier, "Sharpshooter" class soldiers, "Special Enemy" soldier ("Grenade Man"), gyro helicopter
Remarks[]
Zone No.
Details
1
There are two ACTION sequences with 26 and and 6 enemy soldiers respectively.
2
Mission continues even when objective is achieved until time out. Each yellow fatigues soldier shot is worth a 30,000 point bonus.
3
Ammunition capacity is as follows: Machine gun at 40 rounds, handgun at 8 rounds and shotgun at 6 shells. There are 24 enemy units on normal difficulty and 25 enemy units on hard difficulty. On normal difficulty, there is one additional grenade man and the jungle fatigues soldier only appears on that difficulty.
Extra Weapon[]
Zone No.
Description
Time Limit (seconds)
Weapons Used
Enemy Types
1
Score (80,000 on normal, 130,000 on hard) points or more without getting hit!
55
Flamethrower
"Normal" class soldiers (light blue, dark blue and jungle fatigues), "Leader" class soldiers, "Sharpshooter" class soldiers, "Special Enemy" soldiers ("Grenade Man")
2
Defeat all the enemies!
8 (normal), 9 (hard)
Missile launcher
"Normal" class soldiers (light blue and jungle fatigues), "Leader" class soldier, "Sharpshooter" class soldier, gyro helicopters
3
Destroy (65 on normal, 75 on hard) or more missiles without getting hit!
45
Laser rifle
Helicopter missiles
4
Defeat all the enemies!
50 (normal), 38 (hard)
Gatling gun
"Normal" class soldiers (light blue, dark blue and jungle fatigues), "Leader" class soldiers, "Sharpshooter" class soldiers, "Special Enemy" soldiers ("Knife Man")
5
Defeat all enemies using only one grenade!
10 (normal), 5 (hard)
Grenade launcher
"Normal" class soldiers (light blue and dark blue fatigues)
Remarks[]
Zone No.
Details
1
Mission continues even when objective is achieved until time out.
2
There are 3 enemy soldiers and 3 gyro helicopters on normal difficulty. On hard difficulty, there is an additional enemy soldier who is of leader class and an additional gyro helicopter.
3
Mission continues even when objective is achieved until time out. This is the only mission whose location is not where the weapon is originally obtained in the main game.
4
There are 41 enemy soldiers.
5
There are 2 enemy soldiers who are moving around and none of them is aiming at the player on normal difficulty. On hard difficulty, there is an additional enemy soldier who is of dark blue fatigues class, only the light blue fatigues soldier is moving around and the dark blue fatigues soldiers are at the center aiming at the player.
Boss Battle[]
Zone No.
Description
Boss Involved/Enemy Types
1
Defeat the boss from the Drycreek Plaza stage!
"Normal" class soldiers (light blue and dark blue fatigues), "Sharpshooter" class soldier, infantry fighting vehicle (boss)
2
Defeat the boss from the Garland Park stage!
"Normal" class soldiers (light blue and dark blue fatigues), gyro helicopters, large attack helicopter (boss)
3
Defeat the boss from the Garland Technology Center stage!
"Normal" class soldiers (light blue and dark blue fatigues), Tiger (boss), Edge (boss)
4
Defeat the boss from the Geyser 1 stage!
"Normal" class soldiers (light blue and dark blue fatigues), "Leader" class soldiers, "Sharpshooter" class soldiers, "Special Enemy" soldiers ("Knife Man"), Derrick Lynch (boss)
5
Defeat the boss from the Grassmarket Street stage!
"Normal" class soldiers (light blue, dark blue and jungle fatigues), "Leader" class soldier, "Sharpshooter" class soldier, A-0940 (boss)
6
Defeat the boss from the Belforte Hotel stage!
"Normal" class soldiers (light blue, dark blue and jungle fatigues), "Leader" class soldiers, "Sharpshooter" class soldiers, "Paratroopers", Jared Hunter (boss)
7
Defeat the boss from the Crimson Beach stage!
"Paratroopers", armed cruiser, Jared Hunter (boss)
Remarks[]
Zone No.
Details
3
The only part played is when after Tiger and Edge introduced themselves. Hence, this is the only boss battle which does not have a WAIT sequence
Music Themes[]
Time Crisis- Crisis Zone Music - Crisis Missions - Menu -1080p HD-
Time Crisis- Crisis Zone Music - Crisis Missions - Success -1080p HD-
Crisis Zone Crisis Mission success
Time Crisis- Crisis Zone Music - Crisis Missions - Failed -1080p HD-
Unless specified, machine gun ammunition capacity is 40 rounds per reload, handgun ammunition capacity is 8 rounds per reload, shotgun ammunition capacity is 6 shells per reload, flame thrower ammunition capacity is 2.5 seconds of continuous fire, missile launcher ammunition capacity is 4 missiles per reload, laser rifle ammunition capacity is 2.5 seconds of continuous fire and Gatling gun ammunition capacity is 60 rounds per reload
The weapons used in Select Weapon and Boss Battle Zones are machine gun, handgun and shotgun
All zones have 1 life including Boss Battle Zones
The time limit for the Boss Battle Zones is the same as those in Story Mode
Hard difficulty for any particular zone is unlocked by completing that zone on normal difficulty once. Completing any zone on normal difficulty earns a silver medal while completing any zone on hard difficulty earns a gold medal