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This page is an in-depth information on Time Crisis 3 Crisis Missions.

Missions[]

Day 1[]

Mission No. Description Time Limit (seconds) Weapons Used Enemy Types Medal Points Requirements (silver/gold)
1 Defeat all 30 enemies 50 Handgun "Normal" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldier, "Specialist" class soldiers ("Throwers" and "Missile Men") 51,000/66,000
2 Beat at least 28 enemies 50 Handgun "Normal" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldier, "Acrobat" class soldiers, "Specialist" class soldier ("Thrower") 42,000/54,000
3 Defeat the enemy with one shot. Don't hit the civilians! 4 Handgun "Sharpshooter" class soldier 10,000/13,000
4 Get at least 25,000 points 23 Handgun "Normal" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldier, "Acrobat" class soldier, "Specialist" class soldiers ("Missile Men") 35,000/45,000
5 Snipe all 9 enemies 60 Sniper rifle "Sniper" class soldiers 45,000/58,000
6 Defeat all 25 enemies. Don't hit the civilians! 35 Handgun "Normal" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldiers, "Acrobat" class soldier, "Specialist" class soldier ("Thrower") 53,000/69,000
7 Defeat all enemies within 2 seconds 2 Handgun "Normal" class soldiers, "Sharpshooter" class soldier, "Specialist" class soldier ("Thrower") 5,000/7,000
Extra Get 65+ COMBO HITs 30 Machine gun "Normal" class soldiers, "Sharpshooter" class soldier, "Armored" class soldier, "Specialist" class soldiers ("Throwers" and "Missile Men") 77,000/99,000

Remarks[]

Mission No. Details
2 There is a total of 35 enemy soldiers.
3 The time bonus is 6,000 points for every second saved. There is no background music played.
4 No time bonus is awarded as mission continues even when objective is achieved until time out.
5 The maximum amount of points earned from shooting the snipers and getting the no-miss bonus is 22,600 [(1,500 x 9) + (200 + 600 + 800 + 1,500 + 1,500 + 1,500 + 1,500 + 1,500)] points.
7 There are 5 enemy soldiers. The time bonus is 6,000 points for every second saved. There is no background music played.
Extra Ammunition is of infinite capacity.

Day 2[]

Mission No. Description Time Limit (seconds) Weapons Used Enemy Types Medal Points Requirements (silver/gold)
1 Defeat all 31 enemies 40 Handgun, grenade "Normal" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldier, "Acrobat" class soldiers, "Specialist" class soldiers ("Throwers" and "Missile Men") 44,000/57,000
2 Defeat enemy with 1 shot 5 Handgun "Normal" class soldier 20,000/26,000
3 Get at least 30,000 points 50 Handgun "Normal" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldiers, "Acrobat" class soldiers 70,000/90,000
4 Defeat all 25 enemies. Don't hit the civilians! 50 Handgun "Normal" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldiers, "Specialist" class soldier ("Thrower") 63,000/81,000
5 Snipe enemy with 1 shot 5 Sniper rifle "Sniper" class soldier 14,000/18,000
6 Beat at least 31 enemies ("Armorer" class soldiers do not count) 50 Handgun, shotgun "Normal" class soldiers, "Armorer" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldiers, "Specialist" class soldiers ("Throwers" and "Missile Men") 53,000/69,000
7 Defeat all 6 enemies. Do not miss 5 Handgun "Normal" class soldiers, "Sharpshooter" class soldier, "Specialist" class soldier ("Missile Man") 15,000/19,000
Extra Beat at least 48 enemies 57 Handgun "Normal" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldiers, "Acrobat" class soldiers, "Specialist" class soldiers ("Throwers" and "Flamer") 66,000/85,000

Remarks[]

Mission No. Details
1 Grenade ammunition capacity is 1 round. There are four ACTION sequences with 5, 3, 7 and 16 enemy soldiers respectively. There are two jeeps and each final shot which destroys them registers as 2 hits and is worth 5,050 points.
2 The time bonus is 6,000 points for every second saved. There is no background music played.
3 There are two ACTION sequences.
4 There are three ACTION sequences with 8, 7 and 10 enemy soldiers respectively.
5 The time bonus is 6,000 points for every second saved. There is no background music played.
6 Starting shotgun ammunition capacity is 30 shells. There are four ACTION sequences with 4, 5, 7 and 26 enemy soldiers respectively. There are seven "Armorer" class soldiers and each drops 4, 1 and 2 shells respectively.
7 Ammunition capacity is 6 rounds. The minimum amount of points earned from defeating the enemy soldiers is 1,500 (200 + 220 + 240 + 260 + 280 + 300) points and the maximum amount of points earned from defeating the enemy soldiers is 6,000 (800 + 880 + 960 + 1,040 + 1,120 + 1,200) points. The time bonus is 6,000 points for every second saved. There is no background music played.
Extra There is a total of 58 enemy soldiers. This is the only mission in the numbered series which a portable ballistic shield is used when taking cover and reload.

Day 3[]

Mission No. Description Time Limit (seconds) Weapons Used Enemy Types Medal Points Requirements (silver/gold)
1 Defeat all 44 enemies ("Armorer" class soldiers do not count) 45 Handgun, grenade "Normal" class soldiers, "Armorer" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldier, "Specialist" class soldiers ("Thrower", "Flamer" and "Missile Men") 53,000/69,000
2 Defeat the enemies with one grenade 5 Grenade "Normal" class soldiers, "Sharpshooter" class soldier, "Specialist" class soldiers 15,000/19,000
3 Destroy the V-TOL 50 Handgun, machine gun, shotgun, grenade "Normal" class soldiers, "Armorer" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldiers, V-TOL 58,000/74,000
4 Defeat all 20 enemies. Don't hit the civilians! ("Armorer" class soldiers do not count) 35 Handgun, machine gun "Normal" class soldiers, "Armorer" class soldier, "Sharpshooter" class soldiers, "Armored" class soldiers, "Specialist" class soldier ("Thrower") 44,000/56,000
5 Snipe all 17 enemies 75 Sniper rifle "Sniper" class soldiers 41,000/53,000
6 Defeat all 41 enemies ("Armorer" class soldiers do not count) 52 Handgun, machine gun, shotgun, grenade "Normal" class soldiers, "Armorer" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldiers, "Specialist" class soldiers ("Throwers" and "Missile Men") 91,000/117,000
7 Defeat all 56 enemies ("Armorer" class soldiers do not count) 60 Handgun, machine gun, shotgun "Normal" class soldiers, "Armorer" class soldier, "Sharpshooter" class soldiers, "Armored" class soldiers, "Acrobat" class soldiers, "Specialist" class soldier ("Thrower") 87,000/112,000
Extra Beat at least 64 enemies ("Armorer" class soldiers do not count) 60 Handgun, machine gun, grenade "Normal" class soldiers, "Armorer" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldiers, "Specialist" class soldiers ("Missile Men") 140,000/165,000

Remarks[]

Mission No. Details
1 Starting grenade ammunition capacity is 2 rounds. There are three "Armorer" class soldiers and each drops only 1 grenade regardless of number of hits registered.
2 There are 10 enemy soldiers and none of them is aiming at the player. The amount of points earned from defeating the enemy soldiers is 3,160 (200 + 220 + 240 + 260 + 280 + 300 + 320 + 340 + 500 + 500) points. The time bonus is 6,000 points for every second saved. There is no background music played.
3 Starting ammunition capacity for the special weapons are as follows: Machine gun at 150 rounds, shotgun at 20 shells and grenade at 1 round. Players deal with the V-TOL weapons in the following order: right triple heavy machine guns, left triple heavy machine guns, rocket pods, Gatling cannon. There are three dirt bikes which the first two are driven by "Normal" class soldiers and the third is driven by an "Armored" class soldier which also has a "Sharpshooter" class soldier as its passenger. There are two "Armorer" class soldiers and each drops 30 machine gun rounds, 20 machine gun rounds and 1 grenade respectively. Each final shot which destroys a heavy machine gun or jeep registers as 2 hits and is worth 1,100 points. Each final shot which destroys a rocket pod or the Gatling cannon destroyed registers as 2 hits and is worth 5,100 points.
4 Starting machine gun ammunition capacity is 100 rounds. "Armorer" class soldier drops 10, 20 and 10 machine gun rounds respectively.
5 There are two ACTION sequences with eight and nine snipers respectively. The maximum amount of points earned from shooting the snipers and getting the no-miss bonus is 46,600 [(1,500 x 17) + (200 + 600 + 800 + 1,500 + 1,500 + 1,500 + 1,500 + 1,500 + 1,500 + 1,500 + 1,500 + 1,500 + 1,500 + 1,500 + 1,500 + 1,500)] points.
6 Starting ammunition capacity for the special weapons are as follows: Machine gun at 120 rounds, shotgun at 0 shells and grenade at 1 round. There are two ACTION sequences with 23 and 18 enemy soldiers respectively. There are two "Armorer" class soldiers and each drops 2 shotgun shells, 4 shotgun shells and 1 grenade respectively. This is the first Crisis Mission which a certain weapon has no ammunition at the start and that "Armorer" class soldiers have to be shot to get said ammunition.
7 Starting ammunition capacity for the special weapons are as follows: Machine gun at 50 rounds and shotgun at 20 shells. "Armorer" class soldier drops 4, 1 and 2 shells respectively.
Extra Starting ammunition capacity for the special weapons are as follows: Machine gun at 30 rounds and grenade at 1 round. There is a total of 79 enemy soldiers. There are two "Armorer" class soldiers and each drops 30 machine gun rounds, 20 machine rounds and 1 grenade respectively. Eight "Normal" class soldiers and one "Armored" class soldier are on parachutes. There are two search lights and two patrol boats which each search light destroyed rewards the player 5,000 points, and each final shot which destroys a patrol boat registers as 2 hits and is worth 5,050 points.

Day 4[]

Mission No. Description Time Limit (seconds) Weapons Used Enemy Types Medal Points Requirements (silver/gold)
1 Beat at least 50 enemies 40 Handgun, shotgun "Normal" class soldiers, "Sharpshooter" class soldiers, "Specialist" class soldiers ("Throwers" and "Missile Men") 61,000/79,000
2 Defeat all 42 enemies 40 Handgun "Normal" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldier, "Acrobat" class soldier, "Specialist" class soldiers ("Throwers" and "Missile Man") 72,000/93,000
3 Defeat all enemies with 9 shotgun shells 20 Shotgun "Normal" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldier, "Acrobat" class soldiers, "Specialist" class soldier ("Missile Man") 34,000/44,000
4 Beat at least 46 enemies ("Armorer" class soldiers do not count) 40 Machine gun "Normal" class soldiers, "Armorer" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldiers, "Specialist" class soldiers ("Throwers", "Flamer" and "Missile Men") 77,000/99,000
5 Get at least 53,000 points 35 Handgun, machine gun "Normal" class soldiers, "Armorer" class soldier, "Sharpshooter" class soldiers, "Armored" class soldiers, "Specialist" class soldiers ("Missile Men") 71,000/91,000
6 Defeat all 38 enemies. Don't hit the civilians! 50 Handgun "Normal" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldiers, "Specialist" class soldiers ("Throwers" and "Missile Men") 80,000/103,000
7 Snipe enemy with 1 shot 40 Sniper rifle "Sniper" class soldier 33,000/42,000
Extra Defeat all 28 enemies, Evasive action disabled 40 Handgun "Specialist" class soldiers ("Throwers") 66,000/85,000

Remarks[]

Mission No. Details
1 Shotgun ammunition capacity is 30 shells. No time bonus is awarded as mission continues even when objective is achieved until time out.
3 There are 13 enemy soldiers. The time bonus is 6,000 points for every second saved.
4 Starting machine gun ammunition capacity is 100 rounds. There are four ACTION sequences with 19, 9, 8 and 16 enemy soldiers respectively. There are 13 "Armorer" class soldiers with the first four dropping 20, 5 and 10 machine gun rounds respectively and the remaining nine 20, 10 and 5 machine gun rounds respectively.
5 Starting machine gun ammunition capacity is 70 rounds. "Armorer" class soldier drops 30, 10 and 20 machine gun rounds respectively.
6 There is a truck which shooting it will cause mission fail.
7 Civilians are present.
Extra Ammunition is of infinite capacity.

Day 5[]

Mission No. Description Time Limit (seconds) Weapons Used Enemy Types Medal Points Requirements (silver/gold)
1 Defeat all 62 enemies 67 Handgun, shotgun "Normal" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldiers, "Acrobat" class soldiers, "Specialist" class soldiers ("Throwers", "Flamers" and "Missile Man") 74,000/96,000
2 Get at least 65,000 points. Don't hit the civilians! 55 Machine gun, shotgun "Normal" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldiers, "Acrobat" class soldiers, "Specialist" class soldiers ("Throwers") 70,000/80,000
3 Defeat all 38 enemies ("Armorer" class soldiers do not count) 35 Handgun, machine gun, shotgun "Normal" class soldiers, "Armorer" class soldier, "Sharpshooter" class soldiers, "Armored" class soldiers, "Specialist" class soldiers ("Throwers" and "Missile Men") 84,000/108,000
4 Defeat all enemies with 25 shotgun shells, Evasive action disabled 25 Shotgun "Acrobat" class soldiers 62,000/65,000
5 Defeat all 54 enemies 60 Machine gun "Normal" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldiers, "Specialist" class soldiers ("Throwers" and "Missile Man") 89,000/115,000
6 Snipe 20 enemies 60 Sniper rifle "Normal" class soldiers, "Acrobat" class soldier, "Sniper" class soldiers 28,000/32,000
7 Get at least 110,000 points 75 Handgun, machine gun, shotgun "Normal" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldiers, "Specialist" class soldiers ("Throwers", "Flamer" and "Missile Men") 119,000/153,000
Extra Get 50+ NO MISS. Evasive action disabled 25 Handgun "Normal" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldiers, "Acrobat" class soldiers, "Specialist" class soldiers ("Throwers" and "Pole Men") 39,000/51,000

Remarks[]

Mission No. Details
1 Shotgun ammunition capacity is 10 shells.
2 Ammunition capacity for the special weapons are as follows: Machine gun at 130 rounds and shotgun at 12 shells.
3 Starting ammunition capacity for the special weapons are as follows: Machine gun at 120 rounds and shotgun at 5 shells. "Armorer" class soldier drops 4, 2 and 1 shells respectively.
4 There are 23 enemy soldiers.
5 Ammunition is of infinite capacity. There are two ACTION sequences with 34 and 20 enemy soldiers respectively.
6 Only the "Sniper" class soldiers are aiming at the player. The "Normal" class soldiers are driving jeeps which can carry either two "Sniper" class soldiers or one "Sniper" class soldier and one "Normal" class soldier (maximum of 3 soldiers per jeep). Destroying the jeep or killing its driver counts as killing any enemies in it. There is an "Acrobat" class soldier who moves fast from left to right. There is a total of 23 enemy soldiers.
7 Ammunition capacity for the special weapons are as follows: Machine gun at 100 rounds and shotgun at 10 shells. There are four ACTION sequences.
Extra Ammunition is of infinite capacity. This mission marks the only appearance of the "Pole Men". The minimum amount of bonus points from the no-miss hits is 7,500 (500 + 1,000 + 1,500 + 2,000 + 2,500) points.

Final Day[]

Mission No. Description Time Limit (seconds) Weapons Used Agents Involved/Enemy Types Medal Points Requirements (silver/gold)
1 Battle V.S.S.E. agents Alan and Wesley, and win 99 Handgun, machine gun, shotgun, grenade Alan Dunaway, Wesley Lambert 154,000/198,000
2 Snipe and shoot down all tactical missiles 60 Sniper rifle Tactical missiles 38,000/41,000

Remarks[]

Mission No. Details
1 Ammunition capacity for the special weapons are as follows: Machine gun at 200 rounds, shotgun at 50 shells and grenade at 5 rounds. There are two ACTION sequences. Each "stun" shot registers as 2 hits and is worth 1,100 points. The "kill" shot on each V.S.S.E. agent registers as 2 hits and is worth 20,100 points.
2 There are 6 tactical missiles. The maximum amount of points earned from shooting the tactical missiles and getting the no-miss bonus is 10,600 [(1,000 x 6) + (200 + 600 + 800 + 1,500 + 1,500)] points. The last tactical missile will detach its booster rocket, reveal another shooting point, and fly away more quickly.

Music Themes[]

Notes[]

  • Unless specified, handgun ammunition capacity is 9 rounds per reload and sniper rifle ammunition capacity is 3 rounds per reload
  • All missions have 1 life except for the Final Day mission 1 which has 2
  • Unless specified, the time bonus is 1,200 points for every second saved
Games
Main Series
Time Crisis  · Time Crisis: Project Titan  · Time Crisis II  · Time Crisis 3  · Time Crisis 4  · Time Crisis 5
Spin-Offs
Crisis Zone  · Razing Storm
Mobile games
Time Crisis Strike  · Time Crisis Elite  · Time Crisis 2nd Strike
Non-TC games
Cobra The Arcade
Characters
Protagonists
Alan Dunaway  · Alicia Winston  · Claude McGarren  · Evan Bernard  · Giorgio Bruno  · Keith Martin  · Luke O'Neil  · Marc Godart  · Richard Miller  · Robert Baxter  · Wesley Lambert  · William Rush
Supporting Characters
Casey  · Catherine Ricci  · Christy Ryan  · Commander Kessler  · Daniel Winston  · David Maxwell  · Elizabeth Conway  · Larry Garfield  · Marisa Soleil  · Melissa Kessler  · Rachel MacPherson  · Sarah Martin  · VSSE Trainees  · Xavier Serrano
Antagonists
Buff Bryant  · Derrick Lynch  · Edge  · Ernesto Diaz  · Frank Mathers  · Giorgio Zott  · Gregory Barrows  · Jack Mathers  · Jacob Kinisky  · Jake Hernandez  · Jared Hunter  · Kantaris  · Marcus Black  · Moz  · Paulo Guerra  · Randy Garrett  · Ricardo Blanco  · Robert Baxter  · Sherudo Garo  · Terrorist Leader  · Tiger  · Victor Zahn  · Web Spinner  · Wild Dog  · Wild Fang  · Zeus Bertrand
Miscellaneous
Input Devices
GunCon  · GunCon 2  · GunCon 3
Soundtracks
Time Crisis 3D Sound Ensemble  · Time Crisis Arcade Soundtrack  · Time Crisis II Arcade Soundtrack
Game mechanics
Time Crisis II  · Crisis Zone  · Time Crisis 3  · Cobra The Arcade  · Time Crisis 4  · Time Crisis 5
Crisis Missions
Crisis Missions  · Time Crisis II  · Crisis Zone  · Time Crisis 3  · Time Crisis 4
Credits
Time Crisis  · Time Crisis: Project Titan  · Time Crisis II  · Crisis Zone  · Time Crisis 3  · Cobra The Arcade  · Time Crisis 4  · Razing Storm  · Deadstorm Pirates  · Time Crisis 5
Comics
Time Crisis
Organizations
Hamlin Battalion  · Kantaris Organization  · Lukano Liberation Army  · National Guard  · Neodyne Industries  · SCAR  · STF  · URDA  · VSSE  · Wild Dog Organization  · WOLF  · Zagorias Federation Army
Locations
Air Force Base  · Almada Penitentiary  · Astigos Island  · California  · Caruba  · Chateau de Luc  · Garland Square  · Girasol Factory  · Grassmarket District  · Lixeira  · Lukano  · Mona Darta  · Sercian Republic  · Wyoming
Enemies
Civilian Militia  · Clawmen  · Drugged Soldier  · Elite Soldier  · Frogman  · Renegade Soldier
Weaponry
Beast Combat Ship  · Deimos and Phobos  · HACS  · Helicopter  · Kraken  · Melee Weapon  · Piston Pod  · Quadruped Armored Vehicle  · Raptor  · Scorpion Boss  · Seekers  · Terror Bites  · XA-60-Ex
Player-usable weapons
Automatic Cannon  · Balero Cannon  · Flame Thrower  · Gatling Gun  · Grenade Launcher  · Handgun  · Heavy Machine Gun  · Laser Rifle  · Machine Gun  · Melee Weapon  · Mounted Machine Gun  · Rocket Launcher  · Shotgun  · Skewer  · Sniper Rifle  · VSSE agents Special Handgun
Equipment
Helicopter  · XSWAC-12
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