"Normal" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldier, "Specialist" class soldiers ("Throwers" and "Missile Men")
51,000/66,000
2
Beat at least 28 enemies
50
Handgun
"Normal" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldier, "Acrobat" class soldiers, "Specialist" class soldier ("Thrower")
42,000/54,000
3
Defeat the enemy with one shot. Don't hit the civilians!
4
Handgun
"Sharpshooter" class soldier
10,000/13,000
4
Get at least 25,000 points
23
Handgun
"Normal" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldier, "Acrobat" class soldier, "Specialist" class soldiers ("Missile Men")
35,000/45,000
5
Snipe all 9 enemies
60
Sniper rifle
"Sniper" class soldiers
45,000/58,000
6
Defeat all 25 enemies. Don't hit the civilians!
35
Handgun
"Normal" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldiers, "Acrobat" class soldier, "Specialist" class soldier ("Thrower")
53,000/69,000
7
Defeat all enemies within 2 seconds
2
Handgun
"Normal" class soldiers, "Sharpshooter" class soldier, "Specialist" class soldier ("Thrower")
5,000/7,000
Extra
Get 65+ COMBO HITs
30
Machine gun
"Normal" class soldiers, "Sharpshooter" class soldier, "Armored" class soldier, "Specialist" class soldiers ("Throwers" and "Missile Men")
77,000/99,000
Remarks[]
Mission No.
Details
2
There is a total of 35 enemy soldiers.
3
The time bonus is 6,000 points for every second saved. There is no background music played.
4
No time bonus is awarded as mission continues even when objective is achieved until time out.
5
The maximum amount of points earned from shooting the snipers and getting the no-miss bonus is 22,600 [(1,500 x 9) + (200 + 600 + 800 + 1,500 + 1,500 + 1,500 + 1,500 + 1,500)] points.
7
There are 5 enemy soldiers. The time bonus is 6,000 points for every second saved. There is no background music played.
Extra
Ammunition is of infinite capacity.
Day 2[]
Mission No.
Description
Time Limit (seconds)
Weapons Used
Enemy Types
Medal Points Requirements (silver/gold)
1
Defeat all 31 enemies
40
Handgun, grenade
"Normal" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldier, "Acrobat" class soldiers, "Specialist" class soldiers ("Throwers" and "Missile Men")
44,000/57,000
2
Defeat enemy with 1 shot
5
Handgun
"Normal" class soldier
20,000/26,000
3
Get at least 30,000 points
50
Handgun
"Normal" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldiers, "Acrobat" class soldiers
70,000/90,000
4
Defeat all 25 enemies. Don't hit the civilians!
50
Handgun
"Normal" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldiers, "Specialist" class soldier ("Thrower")
63,000/81,000
5
Snipe enemy with 1 shot
5
Sniper rifle
"Sniper" class soldier
14,000/18,000
6
Beat at least 31 enemies ("Armorer" class soldiers do not count)
50
Handgun, shotgun
"Normal" class soldiers, "Armorer" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldiers, "Specialist" class soldiers ("Throwers" and "Missile Men")
53,000/69,000
7
Defeat all 6 enemies. Do not miss
5
Handgun
"Normal" class soldiers, "Sharpshooter" class soldier, "Specialist" class soldier ("Missile Man")
15,000/19,000
Extra
Beat at least 48 enemies
57
Handgun
"Normal" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldiers, "Acrobat" class soldiers, "Specialist" class soldiers ("Throwers" and "Flamer")
66,000/85,000
Remarks[]
Mission No.
Details
1
Grenade ammunition capacity is 1 round. There are four ACTION sequences with 5, 3, 7 and 16 enemy soldiers respectively. There are two jeeps and each final shot which destroys them registers as 2 hits and is worth 5,050 points.
2
The time bonus is 6,000 points for every second saved. There is no background music played.
3
There are two ACTION sequences.
4
There are three ACTION sequences with 8, 7 and 10 enemy soldiers respectively.
5
The time bonus is 6,000 points for every second saved. There is no background music played.
6
Starting shotgun ammunition capacity is 30 shells. There are four ACTION sequences with 4, 5, 7 and 26 enemy soldiers respectively. There are seven "Armorer" class soldiers and each drops 4, 1 and 2 shells respectively.
7
Ammunition capacity is 6 rounds. The minimum amount of points earned from defeating the enemy soldiers is 1,500 (200 + 220 + 240 + 260 + 280 + 300) points and the maximum amount of points earned from defeating the enemy soldiers is 6,000 (800 + 880 + 960 + 1,040 + 1,120 + 1,200) points. The time bonus is 6,000 points for every second saved. There is no background music played.
Extra
There is a total of 58 enemy soldiers. This is the only mission in the numbered series which a portable ballistic shield is used when taking cover and reload.
Day 3[]
Mission No.
Description
Time Limit (seconds)
Weapons Used
Enemy Types
Medal Points Requirements (silver/gold)
1
Defeat all 44 enemies ("Armorer" class soldiers do not count)
45
Handgun, grenade
"Normal" class soldiers, "Armorer" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldier, "Specialist" class soldiers ("Thrower", "Flamer" and "Missile Men")
53,000/69,000
2
Defeat the enemies with one grenade
5
Grenade
"Normal" class soldiers, "Sharpshooter" class soldier, "Specialist" class soldiers
15,000/19,000
3
Destroy the V-TOL
50
Handgun, machine gun, shotgun, grenade
"Normal" class soldiers, "Armorer" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldiers, V-TOL
58,000/74,000
4
Defeat all 20 enemies. Don't hit the civilians! ("Armorer" class soldiers do not count)
35
Handgun, machine gun
"Normal" class soldiers, "Armorer" class soldier, "Sharpshooter" class soldiers, "Armored" class soldiers, "Specialist" class soldier ("Thrower")
44,000/56,000
5
Snipe all 17 enemies
75
Sniper rifle
"Sniper" class soldiers
41,000/53,000
6
Defeat all 41 enemies ("Armorer" class soldiers do not count)
52
Handgun, machine gun, shotgun, grenade
"Normal" class soldiers, "Armorer" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldiers, "Specialist" class soldiers ("Throwers" and "Missile Men")
91,000/117,000
7
Defeat all 56 enemies ("Armorer" class soldiers do not count)
60
Handgun, machine gun, shotgun
"Normal" class soldiers, "Armorer" class soldier, "Sharpshooter" class soldiers, "Armored" class soldiers, "Acrobat" class soldiers, "Specialist" class soldier ("Thrower")
87,000/112,000
Extra
Beat at least 64 enemies ("Armorer" class soldiers do not count)
60
Handgun, machine gun, grenade
"Normal" class soldiers, "Armorer" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldiers, "Specialist" class soldiers ("Missile Men")
140,000/165,000
Remarks[]
Mission No.
Details
1
Starting grenade ammunition capacity is 2 rounds. There are three "Armorer" class soldiers and each drops only 1 grenade regardless of number of hits registered.
2
There are 10 enemy soldiers and none of them is aiming at the player. The amount of points earned from defeating the enemy soldiers is 3,160 (200 + 220 + 240 + 260 + 280 + 300 + 320 + 340 + 500 + 500) points. The time bonus is 6,000 points for every second saved. There is no background music played.
3
Starting ammunition capacity for the special weapons are as follows: Machine gun at 150 rounds, shotgun at 20 shells and grenade at 1 round. Players deal with the V-TOL weapons in the following order: right triple heavy machine guns, left triple heavy machine guns, rocket pods, Gatling cannon. There are three dirt bikes which the first two are driven by "Normal" class soldiers and the third is driven by an "Armored" class soldier which also has a "Sharpshooter" class soldier as its passenger. There are two "Armorer" class soldiers and each drops 30 machine gun rounds, 20 machine gun rounds and 1 grenade respectively. Each final shot which destroys a heavy machine gun or jeep registers as 2 hits and is worth 1,100 points. Each final shot which destroys a rocket pod or the Gatling cannon destroyed registers as 2 hits and is worth 5,100 points.
4
Starting machine gun ammunition capacity is 100 rounds. "Armorer" class soldier drops 10, 20 and 10 machine gun rounds respectively.
5
There are two ACTION sequences with eight and nine snipers respectively. The maximum amount of points earned from shooting the snipers and getting the no-miss bonus is 46,600 [(1,500 x 17) + (200 + 600 + 800 + 1,500 + 1,500 + 1,500 + 1,500 + 1,500 + 1,500 + 1,500 + 1,500 + 1,500 + 1,500 + 1,500 + 1,500 + 1,500)] points.
6
Starting ammunition capacity for the special weapons are as follows: Machine gun at 120 rounds, shotgun at 0 shells and grenade at 1 round. There are two ACTION sequences with 23 and 18 enemy soldiers respectively. There are two "Armorer" class soldiers and each drops 2 shotgun shells, 4 shotgun shells and 1 grenade respectively. This is the first Crisis Mission which a certain weapon has no ammunition at the start and that "Armorer" class soldiers have to be shot to get said ammunition.
7
Starting ammunition capacity for the special weapons are as follows: Machine gun at 50 rounds and shotgun at 20 shells. "Armorer" class soldier drops 4, 1 and 2 shells respectively.
Extra
Starting ammunition capacity for the special weapons are as follows: Machine gun at 30 rounds and grenade at 1 round. There is a total of 79 enemy soldiers. There are two "Armorer" class soldiers and each drops 30 machine gun rounds, 20 machine rounds and 1 grenade respectively. Eight "Normal" class soldiers and one "Armored" class soldier are on parachutes. There are two search lights and two patrol boats which each search light destroyed rewards the player 5,000 points, and each final shot which destroys a patrol boat registers as 2 hits and is worth 5,050 points.
Day 4[]
Mission No.
Description
Time Limit (seconds)
Weapons Used
Enemy Types
Medal Points Requirements (silver/gold)
1
Beat at least 50 enemies
40
Handgun, shotgun
"Normal" class soldiers, "Sharpshooter" class soldiers, "Specialist" class soldiers ("Throwers" and "Missile Men")
61,000/79,000
2
Defeat all 42 enemies
40
Handgun
"Normal" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldier, "Acrobat" class soldier, "Specialist" class soldiers ("Throwers" and "Missile Man")
72,000/93,000
3
Defeat all enemies with 9 shotgun shells
20
Shotgun
"Normal" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldier, "Acrobat" class soldiers, "Specialist" class soldier ("Missile Man")
34,000/44,000
4
Beat at least 46 enemies ("Armorer" class soldiers do not count)
40
Machine gun
"Normal" class soldiers, "Armorer" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldiers, "Specialist" class soldiers ("Throwers", "Flamer" and "Missile Men")
77,000/99,000
5
Get at least 53,000 points
35
Handgun, machine gun
"Normal" class soldiers, "Armorer" class soldier, "Sharpshooter" class soldiers, "Armored" class soldiers, "Specialist" class soldiers ("Missile Men")
71,000/91,000
6
Defeat all 38 enemies. Don't hit the civilians!
50
Handgun
"Normal" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldiers, "Specialist" class soldiers ("Throwers" and "Missile Men")
80,000/103,000
7
Snipe enemy with 1 shot
40
Sniper rifle
"Sniper" class soldier
33,000/42,000
Extra
Defeat all 28 enemies, Evasive action disabled
40
Handgun
"Specialist" class soldiers ("Throwers")
66,000/85,000
Remarks[]
Mission No.
Details
1
Shotgun ammunition capacity is 30 shells. No time bonus is awarded as mission continues even when objective is achieved until time out.
3
There are 13 enemy soldiers. The time bonus is 6,000 points for every second saved.
4
Starting machine gun ammunition capacity is 100 rounds. There are four ACTION sequences with 19, 9, 8 and 16 enemy soldiers respectively. There are 13 "Armorer" class soldiers with the first four dropping 20, 5 and 10 machine gun rounds respectively and the remaining nine 20, 10 and 5 machine gun rounds respectively.
5
Starting machine gun ammunition capacity is 70 rounds. "Armorer" class soldier drops 30, 10 and 20 machine gun rounds respectively.
6
There is a truck which shooting it will cause mission fail.
7
Civilians are present.
Extra
Ammunition is of infinite capacity.
Day 5[]
Mission No.
Description
Time Limit (seconds)
Weapons Used
Enemy Types
Medal Points Requirements (silver/gold)
1
Defeat all 62 enemies
67
Handgun, shotgun
"Normal" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldiers, "Acrobat" class soldiers, "Specialist" class soldiers ("Throwers", "Flamers" and "Missile Man")
74,000/96,000
2
Get at least 65,000 points. Don't hit the civilians!
55
Machine gun, shotgun
"Normal" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldiers, "Acrobat" class soldiers, "Specialist" class soldiers ("Throwers")
70,000/80,000
3
Defeat all 38 enemies ("Armorer" class soldiers do not count)
35
Handgun, machine gun, shotgun
"Normal" class soldiers, "Armorer" class soldier, "Sharpshooter" class soldiers, "Armored" class soldiers, "Specialist" class soldiers ("Throwers" and "Missile Men")
84,000/108,000
4
Defeat all enemies with 25 shotgun shells, Evasive action disabled
25
Shotgun
"Acrobat" class soldiers
62,000/65,000
5
Defeat all 54 enemies
60
Machine gun
"Normal" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldiers, "Specialist" class soldiers ("Throwers" and "Missile Man")
89,000/115,000
6
Snipe 20 enemies
60
Sniper rifle
"Normal" class soldiers, "Acrobat" class soldier, "Sniper" class soldiers
28,000/32,000
7
Get at least 110,000 points
75
Handgun, machine gun, shotgun
"Normal" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldiers, "Specialist" class soldiers ("Throwers", "Flamer" and "Missile Men")
119,000/153,000
Extra
Get 50+ NO MISS. Evasive action disabled
25
Handgun
"Normal" class soldiers, "Sharpshooter" class soldiers, "Armored" class soldiers, "Acrobat" class soldiers, "Specialist" class soldiers ("Throwers" and "Pole Men")
39,000/51,000
Remarks[]
Mission No.
Details
1
Shotgun ammunition capacity is 10 shells.
2
Ammunition capacity for the special weapons are as follows: Machine gun at 130 rounds and shotgun at 12 shells.
3
Starting ammunition capacity for the special weapons are as follows: Machine gun at 120 rounds and shotgun at 5 shells. "Armorer" class soldier drops 4, 2 and 1 shells respectively.
4
There are 23 enemy soldiers.
5
Ammunition is of infinite capacity. There are two ACTION sequences with 34 and 20 enemy soldiers respectively.
6
Only the "Sniper" class soldiers are aiming at the player. The "Normal" class soldiers are driving jeeps which can carry either two "Sniper" class soldiers or one "Sniper" class soldier and one "Normal" class soldier (maximum of 3 soldiers per jeep). Destroying the jeep or killing its driver counts as killing any enemies in it. There is an "Acrobat" class soldier who moves fast from left to right. There is a total of 23 enemy soldiers.
7
Ammunition capacity for the special weapons are as follows: Machine gun at 100 rounds and shotgun at 10 shells. There are four ACTION sequences.
Extra
Ammunition is of infinite capacity. This mission marks the only appearance of the "Pole Men". The minimum amount of bonus points from the no-miss hits is 7,500 (500 + 1,000 + 1,500 + 2,000 + 2,500) points.
Final Day[]
Mission No.
Description
Time Limit (seconds)
Weapons Used
Agents Involved/Enemy Types
Medal Points Requirements (silver/gold)
1
Battle V.S.S.E. agents Alan and Wesley, and win
99
Handgun, machine gun, shotgun, grenade
Alan Dunaway, Wesley Lambert
154,000/198,000
2
Snipe and shoot down all tactical missiles
60
Sniper rifle
Tactical missiles
38,000/41,000
Remarks[]
Mission No.
Details
1
Ammunition capacity for the special weapons are as follows: Machine gun at 200 rounds, shotgun at 50 shells and grenade at 5 rounds. There are two ACTION sequences. Each "stun" shot registers as 2 hits and is worth 1,100 points. The "kill" shot on each V.S.S.E. agent registers as 2 hits and is worth 20,100 points.
2
There are 6 tactical missiles. The maximum amount of points earned from shooting the tactical missiles and getting the no-miss bonus is 10,600 [(1,000 x 6) + (200 + 600 + 800 + 1,500 + 1,500)] points. The last tactical missile will detach its booster rocket, reveal another shooting point, and fly away more quickly.
Music Themes[]
Time Crisis 3 Music - Stay Sharp - Crisis Mission Menu -1080p HD-
Time Crisis 3 Music - Life Underground - Crisis Mission Background Story -1080p HD-
Time Crisis 3 backstory
Time Crisis 3 Music - Crisis Mission - Final Test 1080p HD
Against V.S.S.E. agents Alan Dunaway and Wesley Lambert
Notes[]
Unless specified, handgun ammunition capacity is 9 rounds per reload and sniper rifle ammunition capacity is 3 rounds per reload
All missions have 1 life except for the Final Day mission 1 which has 2
Unless specified, the time bonus is 1,200 points for every second saved