"Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldier, green suited soldiers
35,000/50,000
2
Earn 23,000 points or more
40
Handgun, machine gun
"Normal" class soldiers, "Leader" class soldier, Terror bite operator, Terror Bites (Beetle Bites)
40,000/55,000
3
Exterminate 5 groups of Winged Terror Bites
43
Shotgun
Terror Bites (Mosquito Bites)
30,000/45,000
4
Defeat the enemy with one shot
10
Handgun
"Normal" class soldier
30,000/43,000
Remarks[]
Mission No.
Details
2
Machine gun ammunition capacity is 300 rounds. There are two ACTION sequences.
3
Ammunition capacity is 18 shells.
4
National Guard soldiers are present. The time bonus is 6,000 points for every second saved.
Day 2[]
Mission No.
Description
Time Limit (seconds)
Weapons Used
Enemy Types
Medal Points Requirements (silver/gold)
1
Defeat 25 enemies
40
Handgun, machine gun
"Normal" class soldiers, "Leader" class soldiers, "Armorer" class soldier, green suited soldiers
40,000/53,000
2
Defeat all enemies within 5 seconds
5
Handgun
"Normal" class soldiers, "Sharpshooter" class soldier
9,000/14,000
3
Defeat the armored vehicle
30
Handgun
Anti-aircraft vehicle
38,000/50,000
4
Defeat 16 enemies
70
Sniper rifle
"Normal" class soldiers, "Sharpshooter" class soldier
15,000/23,000
Remarks[]
Mission No.
Details
1
Starting machine gun ammunition capacity is 0 rounds. "Armorer" class soldier drops 30, 20 and 10 machine gun rounds respectively.
2
There are 7 enemy soldiers. The time bonus is 6,000 points for every second saved.
3
The armored vehicle requires 100 shots to be destroyed with the "destruction" shot worth 10,000 points. The maximum amount of points from destroying the armored vehicle is 42,400 ((99 x 100) + (500 + 1,000 + 1,500 + 2,000 + 2,500 + 3,000 + 3,000 + 3,000 + 3,000 + 3,000) + 10,000) points.
Day 3[]
Mission No.
Description
Time Limit (seconds)
Weapons Used
Enemy Types
Medal Points Requirements (silver/gold)
1
Defeat 42 enemies or more
45
Handgun
"Normal" class soldiers, "Sharpshooter" class soldiers
80,000/110,000
2
Earn 45,000 points or more
52
Handgun, machine gun, shotgun, grenade
"Normal" class soldiers, "Leader" class soldiers, "Armorer" class soldier, "Sharpshooter" class soldiers, green suited soldiers, "High-Tech Reinforced Armor" soldier, aircraft missiles
55,000/65,000
3
Defeat 24 enemies
43
Handgun
"Normal" class soldiers, "Sharpshooter" class soldiers
32,000/44,000
4
Defeat 30 enemies or more
40
Handgun, machine gun, shotgun
"Normal" class soldiers, "Leader" class soldiers, "Armorer" class soldier, "Sharpshooter" class soldiers, green suited soldiers, aircraft missiles
40,000/53,000
Remarks[]
Mission No.
Details
1
No time bonus is awarded as mission continues even when objective is achieved until time out.
2
Starting ammunition capacity for the special weapons are as follows: Machine gun at 60 rounds, shotgun at 10 shells and grenade at 1 round. "Armorer" class soldier drops 30 machine gun rounds, 1 grenade and 1 grenade respectively. "High-Tech Reinforced Armor" soldier drops 99 machine gun rounds. There are 2 aircraft missiles and each destroyed is worth 10,000 points.
3
National Guard soldiers are present.
4
Starting ammunition capacity for the special weapons are as follows: Machine gun at 0 rounds and shotgun at 2 shells. There is a total of 35 enemy soldiers. "Armorer" class soldier drops 3 shotgun shells, 30 machine gun rounds and 30 machine gun rounds respectively.
Day 4[]
Mission No.
Description
Time Limit (seconds)
Weapons Used
Enemy Types
Medal Points Requirements (silver/gold)
1
Defeat the enemies with one grenade
10
Grenade
"Normal" class soldiers, "Leader" class soldiers
14,000/16,000
2
Earn 37,000 points or more
37
Handgun, machine gun
"Normal" class soldiers, "Leader" class soldiers, "Armorer" class soldier, "Sharpshooter" class soldiers, green suited soldiers, Terror bite operator, Terror Bites (Mite Bites)
45,000/60,000
3
Defeat 50 enemies or more
50
Handgun
"Normal" class soldiers, "Sharpshooter" class soldiers
95,000/120,000
4
Defeat 30 enemies
40
Handgun, machine gun
"Normal" class soldiers, "Leader" class soldiers, "Armorer" class soldier, green suited soldiers
40,000/50,000
Remarks[]
Mission No.
Details
1
There are 9 enemy soldiers and none of them is aiming at the player. The amount of points earned from defeating the enemy soldiers is 2,660 (200 + 220 + 240 + 260 + 280 + 300 + 320 + 340 + 500) points. The time bonus is counted from the instant the grenade is fired and is worth 6,000 points for every second saved.
2
Starting machine gun ammunition capacity is 0 rounds. "Armorer" class soldier drops 30 machine gun rounds per hit. There is a jeep which requires 6 handgun shots to be destroyed with the "destruction" shot worth an additional 5,000 points bonus. The Mite Bites requires 38 machine shots to destroy, the "destruction" shot registers as 2 hits.
3
No time bonus is awarded as mission continues even when objective is achieved until time out.
4
Starting machine gun ammunition capacity is 0 rounds. There are two ACTION sequences with 15 and 15 enemy soldiers respectively. "Armorer" class soldier drops 30, 15 and 15 machine gun rounds respectively. Enemy soldiers eliminated by the UCAV do not count as enemies defeated.
Day 5[]
Mission No.
Description
Time Limit (seconds)
Weapons Used
Enemy Types
Medal Points Requirements (silver/gold)
1
Defeat 11 armed helicopters
60
Handgun, machine gun
Armed helicopters, "Leader" class soldier, "Armorer" class soldiers
100,000/120,000
2
Earn 53,000 points or more
43
Handgun, machine gun, shotgun
"Normal" class soldiers, "Leader" class soldiers, "Armorer" class soldier, "Sharpshooter" class soldiers, green suited soldiers, "High-Tech Reinforced Armor" soldier
63,000/72,000
3
Defeat 10 enemies
30
Shotgun
"Normal" class soldiers, green suited soldier, Terror bite operator
10,000/16,000
4
Earn 40,000 points or more
55
Handgun
"Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldiers, Terror bite operator
48,000/59,000
Remarks[]
Mission No.
Details
1
Starting machine gun ammunition capacity is 250 rounds. There are two "Armorer" class soldiers and each drops 50 machine gun rounds per hit. There is a UCAV which flies fast from left to right, requires 2 machine gun shots to be destroyed with the "destruction" shot worth an additional 10,000 points bonus.
2
Starting ammunition capacity for the special weapons are as follows: Machine gun at 0 rounds, shotgun at 0 shells. There are two ACTION sequences. "Armorer" class soldier drops 50 machine gun rounds, 2 shotgun shells and 50 machine gun rounds respectively.
3
Ammunition capacity is 6 shells.
4
There are two ACTION sequences. National Guard soldiers are present. Terror Bite operator has boss invulnerability.
Final Day[]
Mission No.
Description
Time Limit (seconds)
Weapons Used
Agents Involved/Enemy Types
Medal Points Requirements (silver/gold)
1
Battle V.S.S.E. agents Giorgio and Evan, and defeat the unknown man
70 (for each battle)
Handgun, machine gun, shotgun, grenade
Giorgio Bruno, Evan Bernard, "X"
220,000/280,000
Remarks[]
Mission No.
Details
1
Starting ammunition capacity for the special weapons are as follows: Machine gun at 300 rounds, shotgun at 50 shells and grenade at 5 rounds. There are three ACTION sequences with the two V.S.S.E. agents taking the first two ACTION sequences and "X" taking the last one. Once the two V.S.S.E. agents are defeated, time is reset and 2 stacks of machine gun ammunition totaling 300 machine gun rounds are given. Each "stun" shot and the "kill" shot on "X" registers as 2 hits and is worth 1,100 points. The "kill" shot on each V.S.S.E. agent registers as 2 hits and is worth 10,100 points. The wall trap has 5 separate lifebars with each lifebar depleted worth 2,000 points as a bonus. Time bonus is only awarded for the battle against "X".
Music Themes[]
Time Crisis 4 Music - Crisis Missions 1-1
Time Crisis 4 Crisis Missions menu
Time Crisis 4 Music - Crisis Missions 1-2
Time Crisis 4 backstory
Time Crisis 4 Music - Chapter 5-1 - Arcade - Stage 1-3
Against V.S.S.E. agents Giorgio Bruno and Evan Bernard
Time Crisis 4 Music - Chapter 13-1 - Arcade - Stage 3-2 - Wild Dog
Against "X"
Time Crisis 4 Music - Crisis Missions 1-3 - Victory
After "X" is defeated
Notes[]
Unless specified, handgun ammunition capacity is 9 rounds per reload and sniper rifle ammunition capacity is 2 rounds per reload
All missions have 1 life except for the Final Day mission which has 2
Unless specified, the time bonus is 2,400 points for every second saved