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Time Crisis Wiki

This page is an in-depth information on Time Crisis II Crisis Missions.

Missions[]

Day 1[]

Mission No. Description Time Limit (seconds) Enemy Types Medal Points Requirements (silver/gold)
1 Defeat all 23 enemies 45 "Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldiers, yellow suited soldier, "Machine Gunner", "Knife Man" 37,000/50,000
2 Defeat all 26 enemies. Don't hit the civilians! 40 "Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldiers, "Machine Gunner" 35,000/46,000
3 Defeat enemy with 1 shot. Don't hit the civilian! 4 "Sharpshooter" class soldier 10,000/14,000
4 Defeat all 19 enemies 28 "Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldiers, yellow suited soldier 30,000/40,000
5 Defeat all 33 enemies 40 "Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldiers, yellow suited soldiers, "Machine Gunners" 50,000/72,000
Extra Defeat enemies in 2 sec 2 "Normal" class soldiers, "Leader" class soldier, "Sharpshooter" class soldier, "Machine Gunner" 4,000/7,000

Hints[]

Mission No. Details
5 Conserve time by using the CHASE SHOT technique to prevent enemies on high ground from falling. Don't forget to shoot the 3 yellow enemies.
Extra Don't waste your time evading enemy fire. Eliminate the enemy before they have a chance to return fire.

Remarks[]

Mission No. Details
3 The time bonus is 6,000 points for every second saved.
5 There are three ACTION sequences with 10, 12 and 11 enemy soldiers respectively.
Extra There are 5 enemy soldiers. The time bonus is 6,000 points for every second saved. There is no background music played.

Day 2[]

Mission No. Description Time Limit (seconds) Enemy Types Medal Points Requirements (silver/gold)
1 Defeat all 31 enemies. Don't hit the civilians! 40 "Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldiers, "Machine Gunners", "Grenadier" 37,000/45,000
2 Get at least 25,000 points 40 "Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldier, "Machine Gunner", "Knife Man", armored car 32,000/43,000
3 Defeat all 18 enemies 24 "Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldier, "Machine Gunners" 20,000/28,000
4 Defeat enemy with 1 shot 4 Yellow suited soldier 13,000/16,000
5 Get at least 18,000 points 20 "Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldiers, yellow suited soldiers, "Machine Gunner", "Missile Soldier", "Grenadier" 27,000/40,000
Extra Get 15+ COMBO HITs 20 "Normal" class soldiers 25,000/36,000

Remarks[]

Mission No. Details
1 There are three ACTION sequences with 7, 10 and 14 enemy soldiers respectively.
2 The armored car attacks with its machine gun, the destruction shot registers as as 2 hits and is worth 3,050 points.
4 The time bonus is 6,000 points for every second saved.
Extra There are 8 enemy soldiers. The minimum amount of points from the 15 combo hits is 4,660 (200 + 120 + 240 + 160 + 280 + 200 + 320 + 240 + 500 + 300 + 500 + 300 + 500 + 300 + 500) points and the maximum amount of points from the 15 combo hits is 14,140 (800 + 180 + 260 + 1,040 + 420 + 500 + 1,280 + 660 + 1,000 + 2,000 + 1,000 + 1,000 + 2,000 + 1,000 + 1,000) points.

Day 3[]

Mission No. Description Time Limit (seconds) Enemy Types Medal Points Requirements (silver/gold)
1 Beat at least 50 enemies 45 "Normal" class soldiers, "Sharpshooter" class soldiers 70,000/120,000
2 Beat enemies with 1 shot 7 "Machine Gunners" 30,000/37,000
3 Destroy the armored car 25 "Normal" class soldiers, "Leader" class soldiers, "Machine Gunners", "Missile Soldier", "Grenadier", armored car 23,000/35,000
4 Get at least 57,000 points 80 "Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldiers, yellow suited soldiers, "Machine Gunners", "Missile Soldiers", "Knife Man", "Frogmen", armed cruisers 67,000/80,000
5 Defeat all 30 enemies. Don't hit the civilians! 30 "Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldiers, yellow suited soldiers, "Machine Gunners" 40,000/67,000
Extra Defeat all 27 enemies. Evasive action disabled 40 Orange suited soldiers 35,000/46,000

Hints[]

Mission No. Details
2 Carefully aim for the barrel behind the sentries. The barrel will explode on impact, and wipeout the enemies in the vicinity.
4 If you quickly destroy the 2 Vulcan cannons on the 2nd cruiser, a 3rd Vulcan gun will appear. Destroy the 3rd Vulcan cannon for bonus points.
5 To hit the red enemy ("Sharpshooter" class soldier) hiding behind the civilians, aim as close as possible to the civilians.
Extra The enemy soldiers that are shot will return fire. Use the CHASE SHOT twice to prevent the enemy from returning fire.

Remarks[]

Mission No. Details
1 No time bonus is awarded as mission continues even when objective is achieved until time out.
2 There are 4 enemy soldiers. The shot on the barrel is worth 50 points and the time bonus is 6,000 points for every second saved.
3 The armored car attacks with its machine gun, the destruction shot registers as 2 hits and is worth 1,050 points.
4 The 3rd Vulcan cannon requires 10 hits to destroy and is worth a 10,000 point bonus. There is a "Leader" class soldier on the 3rd cruiser who uses a rocket launcher. This mission has 2 lives.
Extra Ammunition is of infinite capacity.

Day 4[]

Mission No. Description Time Limit (seconds) Enemy Types Medal Points Requirements (silver/gold)
1 Beat at least 55 enemies 60 "Normal" class soldiers, "Leader" class soldiers, yellow suited soldier 50,000/60,000
2 Defeat enemy with one shot 2 "Normal" class soldier 8,000/9,000
3 Beat at least 40 enemies 40 "Normal" class soldiers, "Sharpshooter" class soldiers 55,000/85,000
4 Defeat all 34 enemies. Don't hit the civilians! 50 "Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldiers, yellow suited soldiers, "Machine Gunners", "Missile Soldier", "Grenadiers", "Knife Man" 40,000/58,000
5 Get at least 40,000 points 50 "Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldiers, yellow suited soldiers, "Machine Gunners", "Missile Soldiers", "Grenadiers" 47,000/62,000
Extra Wipeout all 12 choppers 60 "Normal" class soldiers, "Leader" class soldier, "Machine Gunner", helicopter gunships 60,000/80,000

Hints[]

Mission No. Details
4 If the red enemy ("Sharpshooter" class soldier) that appears briefly is not immediately eliminated, he will return continuous fire when he next appears.
Extra An enemy bearing a machine gun will briefly appear during the mission. Shoot the enemy and pick up the machine gun. Destroying the choppers will be easier with the machine gun.

Remarks[]

Mission No. Details
1 There is a total of 84 enemy soldiers.
2 The time bonus is 6,000 points for every second saved. There is no background music played.
3 No time bonus is awarded as mission continues even when objective is achieved until time out.
Extra The first two helicopter gunships are dealt by the handgun. Machine gun ammunition is of infinite capacity.

Day 5[]

Mission No. Description Time Limit (seconds) Enemy Types Medal Points Requirements (silver/gold)
1 Defeat all 42 enemies 41 "Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldiers, "Machine Gunners", "Missile Soldiers", "Grenadiers", "Knife Men" 47,000/65,000
2 Get at least 24,000 points. Don't hit the civilian! Don't shoot the tanker 30 "Normal" class soldiers, yellow suited soldier, "Machine Gunners", "Grenadiers", "Knife Men" 33,000/40,000
3 Get at least 28,000 points 30 "Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldiers, yellow suited soldier, "Machine Gunners", "Missile Soldier", "Grenadier" 34,000/43,000
4 Defeat all 6 enemies. Do not miss 3 "Normal" class soldiers, "Leader" class soldier, "Sharpshooter" class soldiers 7,000/10,000
5 Defeat all 43 enemies. Don't hit the civilians! 50 "Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldiers, "Machine Gunners", "Missile Soldiers", "Grenadier" 55,000/67,000
Extra Get 50+ NO MISS. Evasive action disabled 30 "Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldiers, "Machine Gunner", "Grenadiers" 40,000/60,000

Hints[]

Mission No. Details
4 Enemy soldiers do not react until shots are fired. Use this to your advantage by shooting the tougher, red enemies ("Sharpshooter" class soldiers) first.

Remarks[]

Mission No. Details
4 Ammunition capacity is 6 rounds. The minimum amount of points earned from defeating the enemy soldiers is 1,500 (200 + 220 + 240 + 260 + 280 + 300) points and the maximum amount of points earned from defeating the enemy soldiers is 6,000 (800 + 880 + 960 + 1,040 + 1,120 + 1,200) points. The time bonus is 6,000 points for every second saved.
Extra Ammunition is of infinite capacity. The minimum amount of bonus points from the no-miss hits is 7,500 (500 + 1,000 + 1,500 + 2,000 + 2,500) points.

Final Day[]

Mission No. Description Time Limit (seconds) Agents Involved/Enemy Types Medal Points Requirements (silver/gold)
1 Defeat Agent Richard Miller, the ace of V.S.S.E. 99 Richard Miller 28,000/35,000
2 Defeat all enemies. Get at least 40,000 points 60 "Normal" class soldiers, "Leader" class soldier, "Sharpshooter" class soldiers, "Machine Gunner", "Grenadier", "Knife Man", prototype satellites 50,000/65,000

Remarks[]

Mission No. Details
1 There are two ACTION sequences.
2 There are three prototype satellites. The first one only fires triple missile launchers, the second only fires slashing lasers and the third uses both weapons.

Music Themes[]

Notes[]

  • Unless specified, the weapon used in all missions is the handgun and its ammunition capacity is 9 rounds per reload
  • Unless specified, all missions have 1 life except for the Final Day mission 1 which has 2
  • Unless specified, the time bonus is 1,200 points for every second saved
  • Any yellow suited soldier shot does not count as enemies defeated except for Day 2 Mission 4
Games
Main Series
Time Crisis  · Time Crisis: Project Titan  · Time Crisis II  · Time Crisis 3  · Time Crisis 4  · Time Crisis 5
Spin-Offs
Crisis Zone  · Razing Storm
Mobile games
Time Crisis Strike  · Time Crisis Elite  · Time Crisis 2nd Strike
Non-TC games
Cobra The Arcade
Characters
Protagonists
Alan Dunaway  · Alicia Winston  · Claude McGarren  · Evan Bernard  · Giorgio Bruno  · Keith Martin  · Luke O'Neil  · Marc Godart  · Richard Miller  · Robert Baxter  · Wesley Lambert  · William Rush
Supporting Characters
Casey  · Catherine Ricci  · Christy Ryan  · Commander Kessler  · Daniel Winston  · David Maxwell  · Elizabeth Conway  · Larry Garfield  · Marisa Soleil  · Melissa Kessler  · Rachel MacPherson  · Sarah Martin  · VSSE Trainees  · Xavier Serrano
Antagonists
Buff Bryant  · Derrick Lynch  · Edge  · Ernesto Diaz  · Frank Mathers  · Giorgio Zott  · Gregory Barrows  · Jack Mathers  · Jacob Kinisky  · Jake Hernandez  · Jared Hunter  · Kantaris  · Marcus Black  · Moz  · Paulo Guerra  · Randy Garrett  · Ricardo Blanco  · Robert Baxter  · Sherudo Garo  · Terrorist Leader  · Tiger  · Victor Zahn  · Web Spinner  · Wild Dog  · Wild Fang  · Zeus Bertrand
Miscellaneous
Input Devices
GunCon  · GunCon 2  · GunCon 3
Soundtracks
Time Crisis 3D Sound Ensemble  · Time Crisis Arcade Soundtrack  · Time Crisis II Arcade Soundtrack
Game mechanics
Time Crisis II  · Crisis Zone  · Time Crisis 3  · Cobra The Arcade  · Time Crisis 4  · Time Crisis 5
Crisis Missions
Crisis Missions  · Time Crisis II  · Crisis Zone  · Time Crisis 3  · Time Crisis 4
Credits
Time Crisis  · Time Crisis: Project Titan  · Time Crisis II  · Crisis Zone  · Time Crisis 3  · Cobra The Arcade  · Time Crisis 4  · Razing Storm  · Deadstorm Pirates  · Time Crisis 5
Comics
Time Crisis
Organizations
Hamlin Battalion  · Kantaris Organization  · Lukano Liberation Army  · National Guard  · Neodyne Industries  · SCAR  · STF  · URDA  · VSSE  · Wild Dog Organization  · WOLF  · Zagorias Federation Army
Locations
Air Force Base  · Almada Penitentiary  · Astigos Island  · California  · Caruba  · Chateau de Luc  · Garland Square  · Girasol Factory  · Grassmarket District  · Lixeira  · Lukano  · Mona Darta  · Sercian Republic  · Wyoming
Enemies
Civilian Militia  · Clawmen  · Drugged Soldier  · Elite Soldier  · Frogman  · Renegade Soldier
Weaponry
Beast Combat Ship  · Deimos and Phobos  · HACS  · Helicopter  · Kraken  · Melee Weapon  · Piston Pod  · Quadruped Armored Vehicle  · Raptor  · Scorpion Boss  · Seekers  · Terror Bites  · XA-60-Ex
Player-usable weapons
Automatic Cannon  · Balero Cannon  · Flame Thrower  · Gatling Gun  · Grenade Launcher  · Handgun  · Heavy Machine Gun  · Laser Rifle  · Machine Gun  · Melee Weapon  · Mounted Machine Gun  · Rocket Launcher  · Shotgun  · Skewer  · Sniper Rifle  · VSSE agents Special Handgun
Equipment
Helicopter  · XSWAC-12
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