"Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldiers, yellow suited soldier, "Machine Gunner", "Knife Man"
37,000/50,000
2
Defeat all 26 enemies. Don't hit the civilians!
40
"Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldiers, "Machine Gunner"
35,000/46,000
3
Defeat enemy with 1 shot. Don't hit the civilian!
4
"Sharpshooter" class soldier
10,000/14,000
4
Defeat all 19 enemies
28
"Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldiers, yellow suited soldier
30,000/40,000
5
Defeat all 33 enemies
40
"Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldiers, yellow suited soldiers, "Machine Gunners"
50,000/72,000
Extra
Defeat enemies in 2 sec
2
"Normal" class soldiers, "Leader" class soldier, "Sharpshooter" class soldier, "Machine Gunner"
4,000/7,000
Hints[]
Mission No.
Details
5
Conserve time by using the CHASE SHOT technique to prevent enemies on high ground from falling. Don't forget to shoot the 3 yellow enemies.
Extra
Don't waste your time evading enemy fire. Eliminate the enemy before they have a chance to return fire.
Remarks[]
Mission No.
Details
3
The time bonus is 6,000 points for every second saved.
5
There are three ACTION sequences with 10, 12 and 11 enemy soldiers respectively.
Extra
There are 5 enemy soldiers. The time bonus is 6,000 points for every second saved. There is no background music played.
Day 2[]
Mission No.
Description
Time Limit (seconds)
Enemy Types
Medal Points Requirements (silver/gold)
1
Defeat all 31 enemies. Don't hit the civilians!
40
"Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldiers, "Machine Gunners", "Grenadier"
37,000/45,000
2
Get at least 25,000 points
40
"Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldier, "Machine Gunner", "Knife Man", armored car
32,000/43,000
3
Defeat all 18 enemies
24
"Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldier, "Machine Gunners"
20,000/28,000
4
Defeat enemy with 1 shot
4
Yellow suited soldier
13,000/16,000
5
Get at least 18,000 points
20
"Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldiers, yellow suited soldiers, "Machine Gunner", "Missile Soldier", "Grenadier"
27,000/40,000
Extra
Get 15+ COMBO HITs
20
"Normal" class soldiers
25,000/36,000
Remarks[]
Mission No.
Details
1
There are three ACTION sequences with 7, 10 and 14 enemy soldiers respectively.
2
The armored car attacks with its machine gun, the destruction shot registers as as 2 hits and is worth 3,050 points.
4
The time bonus is 6,000 points for every second saved.
Extra
There are 8 enemy soldiers. The minimum amount of points from the 15 combo hits is 4,660 (200 + 120 + 240 + 160 + 280 + 200 + 320 + 240 + 500 + 300 + 500 + 300 + 500 + 300 + 500) points and the maximum amount of points from the 15 combo hits is 14,140 (800 + 180 + 260 + 1,040 + 420 + 500 + 1,280 + 660 + 1,000 + 2,000 + 1,000 + 1,000 + 2,000 + 1,000 + 1,000) points.
Day 3[]
Mission No.
Description
Time Limit (seconds)
Enemy Types
Medal Points Requirements (silver/gold)
1
Beat at least 50 enemies
45
"Normal" class soldiers, "Sharpshooter" class soldiers
70,000/120,000
2
Beat enemies with 1 shot
7
"Machine Gunners"
30,000/37,000
3
Destroy the armored car
25
"Normal" class soldiers, "Leader" class soldiers, "Machine Gunners", "Missile Soldier", "Grenadier", armored car
23,000/35,000
4
Get at least 57,000 points
80
"Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldiers, yellow suited soldiers, "Machine Gunners", "Missile Soldiers", "Knife Man", "Frogmen", armed cruisers
67,000/80,000
5
Defeat all 30 enemies. Don't hit the civilians!
30
"Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldiers, yellow suited soldiers, "Machine Gunners"
40,000/67,000
Extra
Defeat all 27 enemies. Evasive action disabled
40
Orange suited soldiers
35,000/46,000
Hints[]
Mission No.
Details
2
Carefully aim for the barrel behind the sentries. The barrel will explode on impact, and wipeout the enemies in the vicinity.
4
If you quickly destroy the 2 Vulcan cannons on the 2nd cruiser, a 3rd Vulcan gun will appear. Destroy the 3rd Vulcan cannon for bonus points.
5
To hit the red enemy ("Sharpshooter" class soldier) hiding behind the civilians, aim as close as possible to the civilians.
Extra
The enemy soldiers that are shot will return fire. Use the CHASE SHOT twice to prevent the enemy from returning fire.
Remarks[]
Mission No.
Details
1
No time bonus is awarded as mission continues even when objective is achieved until time out.
2
There are 4 enemy soldiers. The shot on the barrel is worth 50 points and the time bonus is 6,000 points for every second saved.
3
The armored car attacks with its machine gun, the destruction shot registers as 2 hits and is worth 1,050 points.
4
The 3rd Vulcan cannon requires 10 hits to destroy and is worth a 10,000 point bonus. There is a "Leader" class soldier on the 3rd cruiser who uses a rocket launcher. This mission has 2 lives.
Extra
Ammunition is of infinite capacity.
Day 4[]
Mission No.
Description
Time Limit (seconds)
Enemy Types
Medal Points Requirements (silver/gold)
1
Beat at least 55 enemies
60
"Normal" class soldiers, "Leader" class soldiers, yellow suited soldier
50,000/60,000
2
Defeat enemy with one shot
2
"Normal" class soldier
8,000/9,000
3
Beat at least 40 enemies
40
"Normal" class soldiers, "Sharpshooter" class soldiers
55,000/85,000
4
Defeat all 34 enemies. Don't hit the civilians!
50
"Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldiers, yellow suited soldiers, "Machine Gunners", "Missile Soldier", "Grenadiers", "Knife Man"
40,000/58,000
5
Get at least 40,000 points
50
"Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldiers, yellow suited soldiers, "Machine Gunners", "Missile Soldiers", "Grenadiers"
47,000/62,000
Extra
Wipeout all 12 choppers
60
"Normal" class soldiers, "Leader" class soldier, "Machine Gunner", helicopter gunships
60,000/80,000
Hints[]
Mission No.
Details
4
If the red enemy ("Sharpshooter" class soldier) that appears briefly is not immediately eliminated, he will return continuous fire when he next appears.
Extra
An enemy bearing a machine gun will briefly appear during the mission. Shoot the enemy and pick up the machine gun. Destroying the choppers will be easier with the machine gun.
Remarks[]
Mission No.
Details
1
There is a total of 84 enemy soldiers.
2
The time bonus is 6,000 points for every second saved. There is no background music played.
3
No time bonus is awarded as mission continues even when objective is achieved until time out.
Extra
The first two helicopter gunships are dealt by the handgun. Machine gun ammunition is of infinite capacity.
Day 5[]
Mission No.
Description
Time Limit (seconds)
Enemy Types
Medal Points Requirements (silver/gold)
1
Defeat all 42 enemies
41
"Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldiers, "Machine Gunners", "Missile Soldiers", "Grenadiers", "Knife Men"
47,000/65,000
2
Get at least 24,000 points. Don't hit the civilian! Don't shoot the tanker
"Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldiers, yellow suited soldier, "Machine Gunners", "Missile Soldier", "Grenadier"
34,000/43,000
4
Defeat all 6 enemies. Do not miss
3
"Normal" class soldiers, "Leader" class soldier, "Sharpshooter" class soldiers
7,000/10,000
5
Defeat all 43 enemies. Don't hit the civilians!
50
"Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldiers, "Machine Gunners", "Missile Soldiers", "Grenadier"
55,000/67,000
Extra
Get 50+ NO MISS. Evasive action disabled
30
"Normal" class soldiers, "Leader" class soldiers, "Sharpshooter" class soldiers, "Machine Gunner", "Grenadiers"
40,000/60,000
Hints[]
Mission No.
Details
4
Enemy soldiers do not react until shots are fired. Use this to your advantage by shooting the tougher, red enemies ("Sharpshooter" class soldiers) first.
Remarks[]
Mission No.
Details
4
Ammunition capacity is 6 rounds. The minimum amount of points earned from defeating the enemy soldiers is 1,500 (200 + 220 + 240 + 260 + 280 + 300) points and the maximum amount of points earned from defeating the enemy soldiers is 6,000 (800 + 880 + 960 + 1,040 + 1,120 + 1,200) points. The time bonus is 6,000 points for every second saved.
Extra
Ammunition is of infinite capacity. The minimum amount of bonus points from the no-miss hits is 7,500 (500 + 1,000 + 1,500 + 2,000 + 2,500) points.
Final Day[]
Mission No.
Description
Time Limit (seconds)
Agents Involved/Enemy Types
Medal Points Requirements (silver/gold)
1
Defeat Agent Richard Miller, the ace of V.S.S.E.
99
Richard Miller
28,000/35,000
2
Defeat all enemies. Get at least 40,000 points
60
"Normal" class soldiers, "Leader" class soldier, "Sharpshooter" class soldiers, "Machine Gunner", "Grenadier", "Knife Man", prototype satellites
50,000/65,000
Remarks[]
Mission No.
Details
1
There are two ACTION sequences.
2
There are three prototype satellites. The first one only fires triple missile launchers, the second only fires slashing lasers and the third uses both weapons.
Music Themes[]
Time Crisis 2 Music - Crisis Missions Menu -1080p HD-
Time Crisis 2 Music - Crisis Mission - Richard Miller Opening -1080p HD-
Time Crisis II backstory. The first few seconds of this theme is also used as V.S.S.E. agent Richard Miller's opening theme
Time Crisis 2 Music - Crisis Mission Theme 1 -1080p HD-
Time Crisis 2 Music - Crisis Mission Theme 2 -1080p HD-
Time Crisis 2 Music - Crisis Mission - Richard Miller Battle -1080p HD-
Against V.S.S.E. agent Richard Miller
Time Crisis 2 Music - World's Top Agent -1080p HD-
After Richard Miller is defeated
Notes[]
Unless specified, the weapon used in all missions is the handgun and its ammunition capacity is 9 rounds per reload
Unless specified, all missions have 1 life except for the Final Day mission 1 which has 2
Unless specified, the time bonus is 1,200 points for every second saved
Any yellow suited soldier shot does not count as enemies defeated except for Day 2 Mission 4