Crisis Zone (クライシスゾーン Kuraishisu Zōn ) is a spin-off of the popular Time Crisis series.
Gameplay[]
In Crisis Zone, the player is part of the elite anti-terrorist trooper of the Special Tactical Force (S.T.F.), Claude McGarren. The game uses the same pedal system to reload and hide; however, the player uses a machine gun, a customized Steyr Mannlicher TMP with a laser sight and a magazine capacity of 40 rounds. Players take cover behind a portable ballistic shield that is strapped to the character's left arm. Crisis Zone is the first Time Crisis game to date to allow the player to select between three zones to play in any order. Upon completion of all three of them, the player can then play the final zone to beat the game.
Scoring[]
Unlike its predecessor Time Crisis II, all enemies have lifebars which denotes the amount of endurance they have before they are killed. Unlike Time Crisis 3, Time Crisis 4 and Time Crisis 5, any foot soldier killed does not allow chase shots regardless of shot placement. Players are rewarded points based on shots on enemies, background objects and projectiles, score bonuses from continuous shots on enemies, and time bonus which appears after a zone is completed.
For shots on foot soldiers, the scoring is as follows:
First shot | Subsequent shot | Kill shot bonus |
---|---|---|
100 | 100 + (number of hits up to a maximum of 20 x 10)[1] | 400 |
First shot | Subsequent shot | Kill shot bonus |
---|---|---|
100*/150**/200*** | 100*/150**/200*** + (number of hits x 10) | 400 |
*For arms/legs shots.
**For torso shots.
***For headshots.
For shots on gyro helicopters, the scoring is as follows:
Gyro Helicopter[]
Individual shot | Subsequent shot | Stun/Destruction shot |
---|---|---|
50*/200** | 50*/200 + (number of hits x 10 points)** | 1000*/10000** |
*Arcade version.
**PlayStation 2 version.
For shots on bosses, the scoring is as follows:
Infantry fighting vehicle[]
Weapon | Individual shot | Destruction shot |
---|---|---|
Minigun | 100 | 10000 |
Turret-mounted missile launcher | 150 | 20000 |
Turret-mounted missile* | N/A | 3000**/300*** |
Hull-mounted machine gun | 100 | 1000 |
Hull-mounted missile launcher**** | 300**/100*** | 40000** x 2/20000*** |
Hull-mounted missile**** | N/A | 3000**/100*** |
Turret gun mantlet | 10 | 50000 |
Hull-mounted Gatling cannon | 200**/100*** | 30000 |
*Only fired during the second ACTION sequence.
**Arcade version.
***PlayStation 2 version.
****Only appears if players do not take too long to destroy the two turret-mounted missile launchers.
Large attack helicopter[]
Individual shot | Stun/Destruction shot |
---|---|
300*/100** | 30000 |
*Arcade version.
**PlayStation 2 version.
Tiger, Edge, Derrick Lynch and Jared Hunter[]
Boss | Individual shot | Stun shot | Kill shot |
---|---|---|---|
Tiger, Edge, Derrick Lynch | 100*/150**/200*** | 10000 | 10000/50000**** |
Jared Hunter | 100*/150**/200*** | 10000 | 10000 |
*For arms/legs shots.
**For torso shots.
***For headshots.
****Arcade version.
A-0940[]
Weapon | Individual shot | Destruction shot |
---|---|---|
Machine gun | 100 | 1100 |
Missile launcher | 100 | 2100 |
Large missile | 100 | 200 |
Small missile | N/A | 300 |
Small laser irradiator* | 200 | 2000 |
Large laser irradiator** | 100 | 10000 |
Gatling cannon | 100 | 1100 |
Main laser cannon | 100 | 50100 |
*Destroying all four of them causes the large laser irradiator to stop attacking.
**Destroying it causes any small laser irradiators to self-destruct.
Plot[]
Original Story Mode[]
Japanese version | English version | Remarks |
---|---|---|
ロンドン |
Garland Square recently opened on the outskirts of London. Within the complex, there are department stores, a hotel, a nice park, and an office building. A complete urban complex. However, the complex has been taken over by a terrorist group called the U.R.D.A led by Derrick Lynch. | Opening narration (Arcade version) |
“ | Garland Square recently opened on the outskirts of London. Within the complex, there are department stores, a hotel, a park, and an office building. It's a complete urban complex. However, the complex has been taken over by a terrorist group called the U.R.D.A. led by Derrick Lynch. | „ |
~ Opening narration (PlayStation 2 version) |
On August 2000,[2] Garland Electric Industries opens Garland Square in the heart of London. Full of modern amenities, it is considered the future of urban living. On 16 October 2000,[2] however, the entire complex is taken over by the U.R.D.A., a terrorist group.
With no demands or hostages, the Scotland Yard fears an unknown threat beyond imagination, realizing that the U.R.D.A. must be stopped and Derrick Lynch must not seek his hidden ambitions, whatever it may be. As such, they've ordered a covert international counterterrorism squad, the Special Tactics Force (S.T.F. for short), to liberate Garland Square. The S.T.F., in turn, assigns Squad 1, led by Claude McGarren (spelled as Croad MacGalain in the Arcade version due to transliteration), to spearhead the effort.
The S.T.F. arrives at Garland Square and faces heavy resistance by the U.R.D.A. Squad 1 secures the complex (by neutralizing all terrorists and killing the special agents Tiger and Edge), but the S.T.F. starts to get puzzled as in spite of their hard work, there's no sign of Lynch. An Eyes Only Broadcast from S.T.F.'s intelligence officials reveals disturbing information about Lynch's goal of "over-working" an experimental atomic reactor 5 km (3 miles) below the complex. McGarren and Squad 1 engage in a tense time-sensitive conflict to nullify Lynch and to prevent the reactor from becoming unstable, ultimately saving London from a nuclear meltdown.
Special Story Mode[]
Six months later, Lynch's successor Jared Hunter seizes control of the newly opened Grassmarket District of Garland Square. With S.T.F. Director Commander Kessler's daughter Melissa as a hostage, Hunter demands that the surviving U.R.D.A. members be released from custody in return for Melissa's life.
McGarren and Squad 1 are sent to rescue her. They fight their way through Grassmarket Street, destroying an experimental stealth defense droid called the Meta Morphic A-0940 in the process. They then storm the Belforte Hotel, where Melissa is held on the rooftop swimming pool. There, they are confronted by Hunter and his airborne attack squad. Declaring his intent for revenge, Hunter engages and loses to Squad 1. He then attempts escape in a modified, heavily armed cruiser, but is killed when the cruiser is destroyed by McGarren's helicopter. McGarren and his men then take Melissa to safety, having ended the U.R.D.A.'s terror once and for all.
Versions[]
A PlayStation 2 port of the game was released in 2004 in the UK and the US with smoother polygon textures, higher difficulty, an additional mission taking place six months after the Crisis Zone arcade mode, and a special mode in both the original story and special story modes which the player is able to use extra weapons (flame thrower with 2.5 seconds of continuous fire in Drycreek Plaza, 4-round M202 FLASH missile launcher with homing ability in Garland Park, laser rifle with 2.5 seconds of continuous fire in Garland Technology Center, 60-round M134 Gatling gun in Grassmarket Street and 1-round M79 grenade launcher in Belforte Hotel) for a limited time.
The PlayStation 2 port is compatible with GunCon 2 lightgun, and is available with an unusual two-player cooperative gameplay mode named "two-gun mode" by allowing two players to play simultaneously on a single-player mode without the use of split-screen (this is later used in Razing Storm), or weapon switching system (similar to Time Crisis 3, with some changes) allowing the player to switch between a Steyr Mannlicher TMP machine gun, an 8-round Beretta 8045 Cougar handgun and a 6-round short barreled Remington 870 shotgun (fires 8 shots per shotgun shell), depending on settings. Unlike Time Crisis 3, Time Crisis 4 and Time Crisis 5, which only the handgun has unlimited ammunition, all weapons now have unlimited ammunition in Crisis Zone.
As with the PlayStation 2 version of Time Crisis II and Time Crisis 3, players can access the Crisis Mission exercise menu through prolonged gameplay. Getting at least 50% achievement in the Crisis Mission unlocks "Double Gun" mode (in that mode, enemies take approximately 1.5 times damage). The US (and Korean) version of the PlayStation 2 remake is called Time Crisis: Crisis Zone. Oddly, the PlayStation 2 remake of this game was never released in Japan, though it did saw a release in South Korea; Japanese PlayStation 2 consoles can play Korean version games, and vice versa.
Trivia[]
- This is the first game which each ACTION sequence does not last in multiples of 10 for its default difficulty (35 seconds). For the PlayStation 2 version, it is the "Stage Trial" and "Double Gun" Modes which each ACTION sequence lasts for 45 seconds.
- This is the last game which Kazuhiro Nakamura composed music for the Time Crisis series before being replaced by Takeshi Miura for Time Crisis 3, Time Crisis 4 and Razing Storm. He would later reprise his role as music composer for Time Crisis 5.
- The Arcade version of Crisis Zone is the first in the series to use an infrared beam and camera system for its lightgun controller, instead of the traditional flash detection method (in Arcade repair circles, this is referred as an IR gun). Due to technological restrictions in PlayStation 2's GunCon 2 (a traditional lightgun relying on screen flashes) however, a fog will appear when the player fires using the machine gun in that version, ostensibly an alternative to having the screen constantly flash whenever the player fires.
Gallery[]