The Elite Soldiers are special enemies in Time Crisis 5.
Overview[]
The Elite Soldiers are the "Normal" class drudges but dressed in full military uniforms instead of T-shirts and pants (except red and dark blue type soldiers), combat helmets instead of caps or tuques (except dark blue type soldiers), having minor changes (red type soldiers do not wear half-face masks and wear green visors instead of shades. Yellow type soldiers wear yellow visors instead of shades. Dark blue type soldiers wear combat helmets of a different design) and are equipped with a jump assist tool attached on their back and are wired to their arms and legs. This allows them to perform rolling jumps similar to what Keith Martin can do, and can do that in rapid succession which make them hard to hit (Keith Martin describes the Elite Soldiers as not being the normal drudges the next generation V.S.S.E. agents have encountered). However, the tool only gives the soldier a number of jumps before it runs out of power. Like the "Normal" class drudges, they are armed with the AK-12 assault rifle (based on the cancelled prototype model derived from the AK-200).
Endurance[]
Except for the dark blue soldiers, the Elite Soldiers are more bulletproof than the "Normal" class drudges in that they are able to resist more hits from special weapons (requiring at least 3 shots with the machine gun for non headshots) while using the handgun or shooting their heads (regardless of weapon used) will kill them instantly. The dark blue soldiers require 3 handgun shots or 8 machine gun shots to kill.
Scoring Notes[]
This section outlines the point distributions from the Elite Soldiers. These values are for points from first individual hits and do not include combos or bonuses.
Soldier Type | Multi-Hit | "Kill" Shot (head/torso/limb) | 1st Chaser Shot (head/torso/limb) | 2nd Chaser Shot (head/torso/limb) |
---|---|---|---|---|
Greenish-blue, Yellow, Red suited soldier | N/A (handgun) 2* x 200 (machine gun) |
800/400/200 (handgun) 960/480/240 (machine gun) |
180**/140/120 (handgun) 340**/220/160 (machine gun) |
260***/180/140 (handgun) 420***/260/180 (machine gun) |
Dark Blue soldier | 2 x 200 (handgun) 7 x 200 (machine gun) |
960/480/240 (handgun) 1360/680/340 (machine gun) |
340**/220/160 (handgun) 1000**/420/300 (machine gun) |
420***/260/180 (handgun) 1000***/420/300 (machine gun) |
*If the first shot is on the head, it is considered a "Kill" Shot meaning the scoring is the same as if the player used the handgun.
**Does not apply if the "Kill" Shot is on the head.
***Does not apply if the "Kill" and 1st Chaser Shots are on the head.
In-Game Appearance[]
Elite Soldiers appear in Areas 2 and 3 of Stage 5 (the first half of Wild Fang's fight), and in Stage 6 (Robert Baxter's fight).
Types[]
There were four categories of Elite Soldiers.
Greenish-blue Soldiers[]
- Soldiers who are like the "Normal" class drudges that have low accuracy and like them, they come in a number of varieties as they wear shades or night vision goggles.
Weapon | Shots |
---|---|
Handgun | 1 |
Machine gun | 3* |
*If the first shot is on the head, it is considered a "Kill" Shot.
Area | Count |
---|---|
Stage 5 Area 2 | 7 |
Stage 6 | 4 |
Total* | 11 |
*Excludes Stage 5 Area 3.
Dark Blue Soldiers[]
- Soldiers who are like the "Leader" class drudges that have better accuracy and more health than the "Normal" class soldiers.
Weapon | Shots |
---|---|
Handgun | 3 |
Machine gun | 8 |
Area | Count |
---|---|
Stage 5 Area 2 | 3 |
Stage 6 | 4 |
Total* | 7 |
*Excludes Stage 5 Area 3.
Yellow Soldiers[]
- Soldiers who are like the "Armorer" class drudges and the probability rate of hitting the players is low. They also have ammunition which will give them for the player's machine gun, shotgun or grenade when killed.
Weapon | Shots |
---|---|
Handgun | 1 |
Machine gun | 3* |
*If the first shot is on the head, it is considered a "Kill" Shot.
Ammo Type | 1st Shot | 2nd Shot | 3rd Shot |
---|---|---|---|
Machine Gun Rounds | 20 | N/A | N/A |
Shotgun Shells | N/A | 5 | N/A |
Grenade Rounds | N/A | N/A | 1 |
Area | Count |
---|---|
Stage 5 Area 2 | 1/2* |
Stage 6 | 1/2* |
Total | 2/4* |
*The number on the left is for solo play and the number on the right is for linked play.
Red Soldiers[]
- Soldiers who are the marksmen that frequently fire critical shots with high accuracy especially the one in Stage 5 Area 3 when aimed at player two (almost immediately firing a crisis shot once the action starts). They do not immediately fire crisis shots after performing rolling jumps.
Weapon | Shots |
---|---|
Handgun | 1 |
Machine gun | 3* |
*If the first shot is on the head, it is considered a "Kill" Shot.
Area | Count |
---|---|
Stage 5 Area 2 | 3 |
Stage 6 | 2 |
Total* | 5 |
*Excludes Stage 5 Area 3.
Quotes[]
Japanese version | Rōmaji translation | English version | Remarks |
---|---|---|---|
Teki da! Ima made no yatsu ra to chiga'u zo! | Enemy incoming! This isn't your normal drudge! | When Elite Soldiers first appeared | |
Tomatta shunkan wo nerae! | Wait for 'em to stop! | Keith Martin's advice on dealing with the Elite Soldiers |