Developer |
Nex Entertainment (as Nextech) |
Publisher | |
Platform | |
Arcade System |
Namco System 246 |
Release Date(s) |
Arcade: |
Controllers | |
Director(s) |
Takashi Sano |
Producer(s) |
Hajime Nakatani |
Composer(s) |
Takeshi Miura, Sanae Kasahara, Kaoru Okada, Takuya Yokota |
Time Crisis 3 (タイムクライシス
The game introduces a weapon changing mechanic linked to the Time Crisis series' signature "hide and advance" pedal system. Time Crisis 3 was later ported to the PlayStation 2 and mobile phones, including iOS.
Gameplay[]
New features[]
Time Crisis 3 incorporates a new type of weapons system allowing the player to switch between the standard Smith & Wesson SW99 9-round handgun, a fully automatic Ingram MAC-11 machine gun, a Remington 870 shotgun, and a Webley No. 2 Mark 1* grenade launcher with powerful splash damage.
The handgun has unlimited ammunition while the starting ammunition capacity for each special weapon is 50 machine gun rounds, 30 shotgun shells, and 2 grenades. The maximum ammunition capacity for each special weapon is 200 machine gun rounds, 50 shotgun shells, and 5 grenades. Players shoot yellow-clad soldiers to gain ammunition for the special weapons. The game also refines the crisis flash system, in which life-threatening shots are brighter, making it easier to identify the crisis shots from pedal-releasing advisories.
PlayStation 2 Version[]
Time Crisis 3 was later released for the PlayStation 2, together with a side story featuring Alicia Winston as a player, who is only an unplayable supporter in the Arcade version of the game. Gameplay for Alicia is for the most part, the same as the regular campaign, with occasional sections which the player uses an Accuracy International Precision Marksman sniper rifle to deal against enemy snipers. For those sections, the number of enemy snipers present are shown on the bottom center. To attack, players press the reload button to enter scope mode then use the Thumbcon to move the scope. The scope has arrows indicating direction of movement. For any crisis shots, the scope turns red (there is also an arrow indicating direction of crisis shot if the crisis shot is not directly in front) and there will also be a beeping sound emitted. To dodge crisis shots, players release the reload button to exit scope mode. Players will only be hit by crisis shots while in scope mode. In addition, there are two stages (Stages 11 and 14) which the player only has 5 seconds to shoot an item with only 1 shot. Miss the shot or run out of time in those two sections will result the player having to use a continue to restart.
Unlike Time Crisis and Time Crisis II, the home console port features plot elements, features, and weapons not found in its Arcade counterpart. As with the PlayStation 2 version of Time Crisis II, players can access the Crisis Mission exercise mode through prolonged gameplay.
"Rescue Mission"[]
In "Rescue Mission", the starting and initial maximum ammunition capacity for each special weapon is 100 machine gun rounds, 20 shotgun shells, and 2 grenades. All special weapons are upgraded with constant hits on enemy soldiers and objects, and usage for each special weapon is indicated by a bar on top of the ammunition capacity. The maximum level of upgrade is 5 and every upgrade increases the fire rate, maximum ammunition capacity (refueling the special weapon to that amount), and damage power.
Maximum ammunition capacity at levels 1 to 5:
Weapon | 1st | 2nd | 3rd | 4th | 5th |
---|---|---|---|---|---|
Machine gun | 100 | 150 | 200 | 250 | 300 |
Shotgun | 20 | 30 | 40 | 50 | 60 |
Grenade launcher | 2 | 3 | 4 | 5 | 7 |
Like the Arcade mode, the player will lose one life when they run out of time, shoot a hostage or civilian, or when they are damaged by red-flashed attacks like: when they get shot, blasted by grenades or rockets, slashed by axes, Clawmen, Frogmen, knives or swords, caught in a fire by flamethrowers, and hit by objects or melee attacks. If all lives are lost in "Rescue Mission", the player will have to restart the entire area instead of continuing from where they are defeated.
Scoring[]
Like its predecessor, this game retains the no-miss bonus. Hence, the center shot from the shotgun must hit a target to maintain the no-miss bonus and the grenade resets it (along with all enemy soldiers except those with lifebars each registering only one hit when killed and giving the least amount of points earned [arms/legs shots] for each hit). In addition, only the center shot from the shotgun is counted towards the no-miss bonus even if all the shots (comprising of a center shot with 4 shots around it, making it a total of 5 shots per shotgun shell) hit a target.
For shots on "Armored" class soldiers, Frogmen, Clawmen, "Specialist" class soldiers of "Flamers" type, the scoring is as follows:
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th and after |
---|---|---|---|---|---|---|---|---|
100 | 140 | 180 | 220 | 260 | 300 | 340 | 380 | 500 |
Individual shot | "Kill" Shot (head/torso/limb) | 1st Chaser Shot (head/torso/limb) | 2nd Chaser Shot (head/torso/limb) |
---|---|---|---|
100 | 2000/2000/2000 | 2000/2000/2000 | 2000/2000/2000 |
For shots on snipers, the scoring and no-miss bonus are as follows:
Shot type | Points |
---|---|
Head | 1500 |
Torso | 800 |
Arms/legs | 400 |
*Chase shots are not possible
1st | 2nd | 3rd | 4th | 5th and after |
---|---|---|---|---|
N/A | 200 | 600 | 800 | 1500 |
*This is linked to the no-miss bonus in the regular campaign with one no-miss hit in the regular campaign equals to one no-miss hit in the sniping campaign and vice versa
For shots on objects and machines, the scoring is as follows:
Type | Individual shot | Destruction shot |
---|---|---|
Tomahawk/grenade/rocket/missile | N/A | 200 |
Artillery Bunker | 50*/100** | 5200 |
Jeep | 50***/100**** | 5050***/1100**** |
Dirt Bikes***** | 100 | 600 |
V-TOL***** | 100 | N/A |
V-TOL weapon/engine | 100 | 5100 |
Tank | 100 | 2100*******/200******** |
Truck | 50/0********* | 5050/5000********* |
Mini Submarines | 50 | 1550 |
Train | 100 | 5000********** |
Wheeled Armored Vehicle | 100 | 2100 |
Patrol Boat | 50 | 5050 |
*When first encountered.
**During the final encounter.
***When it is stationary.
****When it is moving.
*****Only in "Rescue Mission".
******Only in Arcade Mode. The number of hits are not shown but contribute to no-miss bonus. Each hit on it decreases each V-TOL weapon endurance at a lower rate.
*******In Arcade Mode.
********In "Rescue Mission".
*********In Stage 9.
**********Only on the anti-armor cannon or rocket pod.
For shots on bosses, the scoring is as follows:
Boss | Individual shot/Chase shot | Stun shot | Kill shot |
---|---|---|---|
Victor Zahn/Randy Garrett | 100 | 1000 | 10000 |
Wild Dog/Wild Fang | 100 | 1000 | 20000 |
Giorgio Zott | 100 | 1000 | 10000*/30000 |
Jake Hernandez | 100 | 1000 | 1000**/20000***/30000**** |
*In Chapter 12
**In Chapter 7
***In Chapter 13
****In Chapter 14
Enemy And Boss Endurance[]
Enemy endurance is updated in the form of lifebars (first introduced in Crisis Zone). Enemy soldiers, machine weapons and vehicles, which require multiple hits to kill or destroy (e.g. "Armored" class soldiers, Frogmen, Clawmen, and "Specialist" class soldiers of "Flamers" type) have lifebars. Green lifebars represent enemy soldiers' life while red lifebars represent machine weapons' (e.g. machine guns and cannons) and vehicles' (e.g. jeeps, combat submarines, and tanks) life. For bosses, they have more than one lifebars. A blue lifebar represents the boss will not be killed, but stunned when depleted to zero. When they are on their last lifebar, the color for it will be green. The lifebar will show when the player lands a hit on the enemies, machines or weapons with these lifebars. For the boss, if a lifebar is not shown, the boss is invulnerable but the player can continue shooting at the boss while at that mode to earn more points.
The number of lifebars for the bosses in arcade mode are:
- Victor Zahn has 5 lifebars
- Randy Garrett has 7 lifebars
- Wild Dog and Wild Fang have 15 lifebars each
- Giorgio Zott has 8 lifebars and has boss invulnerability on his final lifebar
The number of lifebars for the bosses in "Rescue Mission" are:
- Victor Zahn has 4 lifebars
- Jake Hernandez has 6 visible lifebars during his first encounter and 7 visible lifebars during his second encounter
Time Bonus[]
Arcade Mode[]
Area | Solo Play (in seconds) | Link Play (in seconds) |
---|---|---|
Stage 1 Area 1 | 195 | 200 |
Stage 1 Area 2 | 186 | 191 |
Stage 1 Area 3 | 188 | 193 |
Stage 2 Area 1 | 241 | 251 |
Stage 2 Area 2 | 228 | 238 |
Stage 2 Area 3 | 194 | 199 |
Stage 3 Area 1 | 286 | 291 |
Stage 3 Area 2 | 198 | 203 |
Stage 3 Area 3 | 213 | 218 |
The time bonus is 20 points for every 1/60 second saved and capped at 99,990 points.
"Rescue Mission"[]
Stage | Maximum Time (in seconds) |
---|---|
Stage 1 | 130 |
Stage 2 | 100 |
Stage 3 | 120 |
Stage 4 | 170 |
Stage 5 | 145 |
Stage 6 | 140 |
Stage 7 | 140 |
Stage 8 | 130 |
Stage 9 | 155 |
Stage 10 | 170 |
Stage 11 | 3.5 |
Stage 12 | 180 |
Stage 13 | 190 |
Stage 14 | 4.5 |
The time bonus is 20 points for every 1/60 second saved except for Stages 11 and 14 which is 200 points for every 1/60 second saved.
Story[]
Arcade Mode[]
Japanese version | English version | Remarks |
---|---|---|
This morning the Zagorias Federation, one of the Mediterranean Coastal nations, launched a unilateral military offensive against Astigos Island, a territory of the nation of Lukano which has been seeking independence. Despite protests from various nations, the Zagorian forces continued their invasion of Astigos, and sources believe it is only a matter of time before the island is completely occupied. | The Euro Flash newscaster, reporting on the Zagorian invasion of Astigos Island in the game's opening movie. In the English Arcade version, the line "a territory of the nation of Lukano which has been seeking independence" is omitted and not spoken. However, said line is added and spoken in the PlayStation 2 version. The Japanese subtitles remain unchanged for both Arcade and PlayStation 2 versions |
It's the year 2003. Lukano, a small country facing the Mediterranean Sea, was under the crisis of the invasion of Zagorias Federation Army (ZFA) from the nearby nation Zagorias. The Lukano Liberation Army (LLA) has been continuing tough battles against ZFA. They caught information that the ZFA distributed tactical missiles in the Astigos Island. If this information is true, it is a fatal disadvantage for Lukano. Daniel Winston, a young leader of the LLA and an elder brother of Alicia, organized a special task force with some soldiers, his co-leader Jake, and himself to confirm the existence of the missiles and destroy them. They sneaked onto the island but caught by ZFA. The war seemed to end with the Zagorias Army winning.
On the other hand the range of the tactical missiles in the Astigos Island covers neighboring countries in the region. V.S.S.E., anxious about the confusion of the world, decided to send two agents Alan Dunaway and Wesley Lambert.
"Rescue Mission"[]
“ | The struggle for independence and sovereignty is nothing new for the small nation of Lukano, which once again struggles against the annexation efforts of the Zagorian Federation. Fed up with the opposition mounted by the Lukanoans, the Federation resorts to hardline tactics starting with the deployment of paratroopers to the neutral territory of Astigos Island. The Lukano Liberation Force made a valiant effort, but were ultimately driven back by the better equipped invaders who then occupied the entire territory. While planning out their counterstrike operations, the Lukano Liberation Force discovers that the Federation has placed tactical missiles in the occupied territory. In order to investigate and destroy these missiles, the Lukano Liberation Force dispatches a key member - Daniel Winston - who is well versed in this type of operation. However, Daniel and his troops are somehow ambushed and taken hostage by the Zagorian troops. The Zagorian Federation calls upon the Lukano Liberation Force to capitulate... in exchange for the lives of those hostages. Faced with a choice between Scylla and Charybdis, Alicia Winston opts to infiltrate Astigos in order to rescue her brother, and investigate further on her own. | „ |
~ Time Crisis 3: Rescue Mission background story |
Japanese version | English version | Remarks |
---|---|---|
こんばんは |
Good evening. It's time for the Ten o' clock news. First, an update on the Mediterranean crisis. It has been three months since the Zagorias Federation launched an invasion of Astigos Island, a territory of the neighboring nation of Lukano. Despite heavy resistance from the Lukano Liberation Force, the Zagorias army has already seized 80% of the island, and according to sources on Astigos, they are preparing to use this site as a strategic base to advance onto Lukano. The United Nations is currently reviewing the possibility of deploying a multinational military force. The complex political interests lying in this region have been hindering negotiations. Reports indicate that it will be a matter of time before the entire nation of Lukano would come under Zagorian control. In other breaking news, the Zagorian army has announced today that they have captured the Lukano Liberation Force's leader Daniel Winston and second-in-command Jake Hernandez, along with several Lukano soldiers, and have called for a negotiation with the Lukano Liberation Force to return the prisoners in exchange for their surrender. | The Euro Flash newscaster, reporting on the Zagorian invasion of Astigos Island in the "Rescue Mission"'s opening movie |
Alicia, hearing her brother has been taken prisoner by the Zagorias Federation Army, sneaks onto Marano Beach at night alone to rescue him. Armed with four conventional weapons and her sniper rifle, along the way she must combat the Zagorian forces along side with Alan and Wesley.
Plot[]
Japanese version | English version | Remarks |
---|---|---|
VSSEはザゴリアス |
VSSE has learned that the Zagorias army has deployed tactical missiles on Astigos Island that will be a threat not only to Lukano but to the surrounding nations as well. 2 of their best agents were sent in to remove this threat. | Opening narration |
One morning in the Mediterranean coast, Giorgio Zott, leading the Zagorias Federation Army invades and occupies 80% of Astigos Island after three months of invasion despite protests from other nations. The Lukano Liberation Army soon discovers that the Zagorias Army had placed tactical missiles onto Astigos Island, but Lukano's investigators are kidnapped by one of the Zagorian Forces. Eventually, Daniel Winston and second in-command Jake Hernandez, leaders of the Lukano Liberation Army are also captured. Daniel's sister, Alicia, goes on an overnight attack at Marano Beach only to find out that Lukano's suspicions were true.
This prompts Alicia to leak the information to the V.S.S.E., in which they dispatch four-year agents, Alan Dunaway and Wesley Lambert, to remove what they believe is a threat. Alan and Wesley are nearly killed twice by Victor Zahn, an enemy piloting a V-TOL, they are rescued by Alicia, then the three of them battles Zahn in a car chase, and defeats him with the V-TOL going down in flames, and then exploding. Soon, she directs them to the area where the missiles are located. However, an ambush by Zagorian forces separates Alicia from the agents, who then proceed to the military facility. During this time, Alicia meets up with Jake, who tells what happened to he and Daniel, saying that he was the only one to escape with an evil grin on his face.
Discovering that Jake betrayed Lukano and the resistance for the love of money, she battles him with Zagorian forces and civilians around the streets, defeats him, and then tries to ask him where Daniel is, but he manages to escape, running away in a Jeep. Later, Alan and Wesley rejoins her on a train to the military facility. The group is nearly killed when another one of Zott's henchmen, Randy Garrett, destroys a bridge and almost fall into a chasm. Alan and Wesley battles Garett, while Alicia kills enemy snipers from the far right of the bridge that are about to kill both of them, soon Alan and Wesley kill Garett, causing him to fall into the chasm, and all of them safely reach the military facility. Here Alicia and the agents spot Daniel and Zott on top a tower. They soon split up again, with Alan and Wesley fighting Wild Dog and his new apprentice, Wild Fang.
After Alan and Wesley defeat "the Wild pair", Wild Dog appears to commit suicide by once again detonating himself. They catch up to Daniel, but is caught by Zott, threatening them to drop their handguns or else he's killing Daniel. Up at the tower again, Alicia rescues her brother by sniping Zott's gun out of his hand, and rescuing the soldiers captured by the Zagorian Army. Soon, Alan and Wesley engage in a fight against Zott inside the missile base. After they kill him, the missiles launch. They use Zott's rocket launchers to stop the missiles by firing at the roof of the base and safely burying them, almost at the cost of their lives. At the same time, Alicia battles and ultimately kills Jake, who had attempted to escape with a nuclear warhead, restoring dignity to her army. In the PlayStation 2 version, the game's true ending is revealed: their mission complete, Alan and Wesley leave Astigos Island, which the resistance army is able to liberate by returning 90% of the island back to the Lukano government in just one month of conflict and force the Zagorian Federation Army out of the nation for retreating, putting an end to the Mediterranean crisis.
Japanese version | English version | Remarks |
---|---|---|
こんばんは ルカノ |
Good evening. The Lukano government has announced that Astigos Island is regaining control from the invading Zagorian Federation army. According to a government spokesman, as of today the Lukano Liberation Force has succeeded in restoring control of 90% of the island back to the Lukano government. It has also been reported that the Zagorian Commander in Chief, General Giorgio Zott, was killed in action during a major military campaign ten days ago. While the people of Astigos Island celebrate their freedom and peace after one month of conflict, the remaining Zagorian troops are being forced to retreat by the Lukano Liberation Force, putting an end to this Mediterranean crisis. | The Euro Flash newscaster, reporting on the success of the Lukano Liberation Force in defeating the Zagorias Federation Army and putting an end to the Mediterranean crisis. In the Japanese version, the position of the third and fourth lines are reversed. In the English version, the word "Giorgio" is misspelled as "Georgio". |
Versions[]
The game was later ported to the mobile phones with the name Time Crisis Mobile (3D) and later re-ported in 2009 to the iPhone OS, as Time Crisis Strike.
Reception[]
Time Crisis 3 was met with positive reception upon release. GameRankings gave it a score of 81.21%, while Metacritic gave it 81 out of 100.
Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | 81.21% |
Metacritic | 81/100 |
Review scores | |
Publication | Score |
Edge | 6/10 |
Electronic Gaming Monthly | 7.5/10 |
Eurogamer | 8/10 |
Game Informer | 7.5/10 |
GamePro | 5/5 STARS |
GameSpot | 7.6/10 |
GameZone | 8.6/10 |
IGN | 8.4/10 |
Official PlayStation Magazine (US) | 4.5/5 STARS |
X-Play | 4/5 STARS |
Trivia[]
- The stages, locations and buildings are inspired from a real-life European country, Greece (e.g. Zagorias is adapted from the real-life town of Zagori, Greece).
- This is the first game which the non V.S.S.E. agent protagonist (Alicia Winston) shoots while driving.
- This is the only game in the main series which does not have "Leader" class soldiers.
- This is the first game which has civilians present outside the Crisis Missions.
- The game uses the Time Crisis II PlayStation 2 engine.
- The soundtrack on the PlayStation 2 version is updated from the Arcade version.
Gallery[]
Cutscenes[]
Attract mode[]
Credits[]
External links []
- Official arcade website (Japanese)
- Official arcade website (English)
- Official PS2 website (Japanese)
- It is announced on October 2017 that warranty support for this game on arcade cabinets has ended. Link: End of warranty support (Japanese)