The Biological Weapons Special Operations Unit (
The unit went rogue by helping the enemies of the free world. Their leader is Lieutenant Colonel Gregory Barrows. The climax is fought in an Air Force Base at Colorado as they tried to launch UCAVs to cause mass destruction in all major U.S. cities.
History[]
Japanese version | Rōmaji translation | English version | Remarks |
---|---|---|---|
(ガーフィールド: ...その |
(Gāfīrudo: ...Sono rekishi ha furu'i. Saki no taisen no koro yori, jirai shori, ageku ha bakudan wo kuku'ri tsukete no tai'a tari nado kunren sare ta doubutsu wo, heiki to shite atsuka'u himitsu-butai ga sonzai shita.) (Makusuweru: Koushiki na sonzai sae mo masshou sare ta, hijindou'teki na butai da. Sono ato mo kenkyuu ha suimenka de keizoku sare, kyuu'juu nendai ikou ha idenshi wo kairyou shita seibutsu de teki wo chokusetsu kougeki suru houkou ni, shifuto shite itta. Daga jitsuyouka ha nankou shi, jikken'chuu ni tasuu no heishi ga gisei to naru jitai ga hinpatsu shita. Mata, jikken'shitsu kara nige dashita kotai ga shizen'kankyou wo hakai shi haji'meru toi'u mondai made hassei shi, ichido ha shima hitotsu wo kesu hame ni made natta. ...Shingata bakudan jikken no meimoku dena. Hoka ni mo ooyake ni ha deki nai mondai ga kazu'ooku hassei shita, iwaku tsuki no butai da.) | (Garfield: This goes back a long way. After World War II, a top-secret unit that specialized in training animals for military use was established. The animals were mainly used for mine cleaning.) (Maxwell: Due to its inhumane nature, the unit's existence was never made public. Even so, the unit continued its research in secret, and in the 1990s began to shift its focus to the manipulation of genetically-enhanced creatures for use in battle. However, practical application of the research was difficult, and several soldiers died while conducting experiments. One subject even managed to escape the research facility, and in the end an entire island had to be destroyed to take care of it. Of course, this was covered up as a "missile test". Needless to say, there were numerous other incidents that were not made public.) | History of the Hamlin Battalion as mentioned in Chapter 6 of the "Full Mission" |
Comprising of the best U.S. soldiers from the Army, Navy, Air Force and Marine Corps,[2] and under the command of the Army,[note 1] the Hamlin Battalion was formed after the Second World War as a top secret unit which specialized in the training of animals for military use. However, knowledge of its existence was limited amongst the chain of command[1] and never made public because of its inhumane nature.
Initially, the trained animals were mainly used for mine clearing, but in the 1990s, the Hamlin Battalion began to shift its focus to the manipulation of genetically enhanced creatures known as Terror Bites[1] for use in battle while continuing its research in secret. However, practical application of the research was difficult and several soldiers died while conducting experiments. In fact, there were numerous incidents which were either not made public or were covered up such as an incident which a research subject managed to escape the facility, requiring the destruction of an entire island to take care of it, and the incident being covered up as a missile test.
After the destruction of Dam #18 in California which resulted in Lieutenant General Larry Garfield approving the V.S.S.E. involvement to assist Captain William Rush and assuring Brigadier General David Maxwell he will take responsibility for his actions, the details of the Hamlin Battalion are made public, eventually labeling this unit as a terrorist organization.
Members[]
Gregory Barrows[]
The leader of the Hamlin Battalion,[3] Barrows had the entire unit go rogue due to his poor treatment in the military.[3] He attempted to terrorize the country by using Terror Bites his men have stolen. In an attempt to destroy the cities before he is stopped, he launched numerous UCAVs to fire nuclear cruise missiles at major cities in the U.S.. When the U.S. military and the V.S.S.E. agents counterattack the AFB he has occupied, he launches the UCAVs and destroys the stairs leading to the missile self-destruct controls. He is killed by the V.S.S.E. agents who managed to destroy the missiles in time.
Jack Mathers[]
A member of the Hamlin Battalion and leader of the second company,[4] Jack is sent by Barrows to steal more Terror Bites in a research facility in Wyoming for their cause. He encounters Rush and the V.S.S.E. agents at the facility and engages them in combat. He battles the trio, especially Rush who attacks him constantly and asks him why he is betraying his country. Mathers tells him that "his" orders are absolute and severely beats up Rush, but is defeated after the latter launches a devastating uppercut punch on him. He is believed to have bled out after receiving the uppercut so hard on the jaw, sending him flying to the inside of the storage, not before telling the trio that they are too late.
Frank Mathers[]
- Age: Unknown (younger than Jack Mathers)
- Rank: Unknown
- Hometown: United States
- Status: Deceased
A member of the Hamlin Battalion, Frank is the younger[note 2] brother of Jack Mathers sent to occupy Dam #18 in California to distract the main unit which is trying to steal more Terror Bites in a research facility in Wyoming for their cause. Unlike his brother who is loyal to Gregory Barrows, he is loyal to the Hamlin Battalion. He encounters Rush in the power facility and when Rush said that the Hamlin Battalion is only stealing Terror Bites for the purpose of making money, he counters by telling Rush to not compare him to the backstabbing traitor (Marcus Black) and instead telling that he's going to tear his country apart which made him feel good. After a battle, he triggers a detonator which destroys the outer walls of the dam in an attempt to take down Rush with him. He is last said having completed a mission for his older brother before dying due to the dam being destroyed.
Marcus Black[]
A member of the Hamlin Battalion and leader of the third company.[5] Black held a low position in the U.S. military due to their harsh treatment for special operations units. In addition, he is unhappy for receiving payment cuts for the front line missions he frequently undertakes. Hence, he is strongly disappointed with the U.S. military and the government. To fulfill his interest of money, he broke apart from the battalion and attempted to sell a truck shipment of Terror Bites to the terrorists at an agreeable price.[5] The truck is intercepted by the V.S.S.E. agents and Rush, resulting in a battle in the city. Despite his use of a custom-made Barrett M107 anti-tank rifle in one hand, a compact grappling hook to swing from high places and hurl heavy objects, infantry soldiers, and Terror Bites, he is killed by Rush, who then reveals that Black's men were from the U.S. military and not terrorists. Rush refuses to believe that "he was fighting against his own men" all along, prompting the V.S.S.E. agents to "do some more investigation".
Types of Infantry[]
The Hamlin Battalion composes of some of the best soldiers from every branch of the U.S. military, and they will do their best to stop anyone who opposes their intentions.
"Normal" class[]
Soldiers dressed in white digital urban city camouflage uniforms and Advanced Combat Helmets, equipped with radios and devices which prevent the Terror Bites from attacking them, and are armed with HK Mark 23 handguns. Their shots have low accuracy and they carry battle axes if thrown (never done in the FPS and will switch to their handguns once they finished throwing) or used as the melee weapon, are always lethal and can damage barricades. However, the thrown battle axes can be shot down. They can use semi-transparent bullet proof shields. There are a few other variants of the normal class soldiers: some wear half-face masks without helmets and goggles (revealing their spiky black hair), while some wear helmets without goggles on. In Stage 3 Area 3, there are only two of them who appear in the second action sequence and engage against the National Guard soldiers but cannot be shot by the players. In the FPS, killing them drop handgun rounds for Rush. Also, they can use sniper rifles and tripod mounted machine guns.
Wave | Count | % conditions |
---|---|---|
1 | 17 | 12 |
2 | 16 | 11 |
3 | 14 | 10 |
4 | 15 | 11 |
5 | 15 | 10 |
6* | 8 | 6 |
Total | 85 | 60 |
*Appears before the fifth but use semi-transparent bullet proof shields. Four of them drop the shields if one unit of barricade endurance is destroyed followed by the remaining four for another one unit of barricade destruction. If all those in the fifth are defeated, they drop the shields. Each hit on the shield is worth 100 points.
"Leader" class[]
Soldiers dressed in black digital urban city camouflage uniforms and have higher accuracy than the "Normal" class soldiers. They may be often the cost the loss of their lives if not for the battle axe or the red suited soldiers. They, along with the yellow suited soldiers, are the only enemy soldier types engaged by the player in Stage 3 Area 3. In the FPS, they can also use submachine guns (with some of them using semi-transparent bullet proof shields as well). Killing those drop machine gun rounds for Rush.
Area | Count |
---|---|
Prologue | 8 |
Stage 1 | 12 |
Stage 1 Area 1 | 10* |
Stage 1 Area 3 | 2 |
Stage 2 | 9 |
Stage 2 Area 1 | 4 |
Stage 2 Area 2 | 4 |
Stage 2 Area 3 | 1 |
Stage 3 | 8 |
Stage 3 Area 2 | 6 |
Stage 3 Area 3 | 2 |
Total | 37 |
*Two are in the first screen battle.
Yellow suited soldiers[]
Also known as Item soldiers (アイテム
Ammo Type | 1st Shot | 2nd Shot | 3rd Shot |
---|---|---|---|
Machine Gun Rounds | 30 | 20 | 10 |
Shotgun Shells | 4/8* | 2 | 1 |
Grenade Rounds | 1 | 1 | 1 |
*For some of them from Stage 2 Area 2 and onwards which in turn causes the 2nd and 3rd shots for all ammunition drop types to give the same amount of ammunition as the 1st and 2nd shots respectively.
Area | Count |
---|---|
Prologue | 5 |
Stage 1 | 13 |
Stage 1 Area 1 | 11* |
Stage 1 Area 3 | 2** |
Stage 2 | 17/19**** |
Stage 2 Area 1 | 5 |
Stage 2 Area 2 | 9/11**** |
Stage 2 Area 3 | 3 |
Stage 3 | 17 |
Stage 3 Area 2 | 11 |
Stage 3 Area 3 | 6*** |
Total | 52/54**** |
*Two are in the first screen battle and they drop shotgun shells only. Four are in the second screen battle with the first two drop machine gun rounds, the third one drops shotgun shells and the fourth one drops machine gun rounds or shotgun shells. Those in the screen battles will use battle axes if they get close.
**One appears before the third screen battle. If players succeed in the third screen battle, the second one drops machine gun rounds only but if players fail said battle, more than one appears and they drop shotgun shells only.
***The first one uses a battle axe.
****The number on the left is for solo play and the number on the right is for linked play.
Red suited soldiers[]
Soldiers who are the marksmen armed with the same weapon as those of the "Normal" class soldiers but frequently fire critical shots with high accuracy. In addition, their first shot is always a critical shot like the other red suited soldiers in Time Crisis series. In the FPS, killing them drop a lot of handgun rounds for Rush and a small number of them use semi-transparent bullet proof shields.
Area | Count |
---|---|
Prologue | 1 |
Stage 1 | 9/12** |
Stage 1 Area 1 | 8/9** |
Stage 1 Area 3 | 1/3** |
Stage 2 | 7/8** |
Stage 2 Area 1 | 3 |
Stage 2 Area 2 | 4*/5* ** |
Stage 3 | 4/5** |
Stage 3 Area 2 | 4/5** |
Total | 21/26** |
*One of them uses a battle axe.
**The number on the left is for solo play and the number on the right is for linked play.
Green suited soldiers[]
Soldiers armed with Mk 2 hand grenades and Pansarskott m/86 missile launchers. While the hand grenades they throw and the missiles they fire are highly accurate, they can be shot down. In the FPS, killing them drop hand grenades only for Rush.
Weapon | Shots |
---|---|
Handgun | 2 |
Machine gun | 4 |
Area | Count |
---|---|
Prologue | 3 |
Stage 1 | 4 |
Stage 1 Area 1 | 2 |
Stage 1 Area 3 | 2 |
Stage 2 | 11 |
Stage 2 Area 1 | 3 |
Stage 2 Area 2 | 8 |
Stage 3 | 2 |
Stage 3 Area 2 | 2 |
Total | 20 |
Terror Bite operators[]
"Normal" class soldiers equipped with body armor, red googles, semi-transparent bulletproof shields and backpacks which allow control of Terror Bites, and are armed with submachine guns. They direct the Terror Bites via a joystick on their right knee. They have high accuracy if they use their submachine guns. In the FPS, killing them will cause the Terror Bites they operate to be destroyed (except those which are latched) and drop machine gun rounds for Rush.
Weapon | Shots |
---|---|
Handgun | 2* |
Machine gun | 4 |
*The one in Crisis Mission Day 5 Mission 4 can take more hits as he has boss invulnerability.
Area | Count |
---|---|
Prologue | 1* |
Stage 1 | 1 |
Stage 1 Area 1 | 1 |
Stage 2 | 4 |
Stage 2 Area 1 | 2** |
Stage 2 Area 2 | 2 |
Stage 3 | 2 |
Stage 3 Area 1 | 1 |
Stage 3 Area 3 | 1* |
Total | 8 |
*Appears in cinematics and cutscenes and cannot be engaged by the player.
**The second one appears in cinematics and cutscenes and cannot be engaged by the player.
High-tech reinforced armor soldiers[]
"Normal" class soldiers protected by exoskeletons and armed with modified M249 para machine guns which are used as melee weapons when they are up close (in Chapter 7 of the "Full Mission", one of them destroys a wall by swinging his machine gun at it). They have more health than the "Normal" class soldiers but their helmets and goggles can be destroyed if continuously fired at the head, revealing half-face masks and spiky black hair. There are only a few of these soldiers in the Arcade Mode but many in the FPS. The best weapon to deal with them from afar is the machine gun with the shotgun being an alternative if they get too close.
Weapon | Shots/Hits |
---|---|
Handgun | 34 |
Machine gun* | 100 |
Shotgun** | 36 hits |
Grenade | 2 |
*If continuously fired after the armor is sufficiently damaged from continuous fire, he will be stunned and not be able to fire back, but not to the point of falling down.
**If fired at close range, he will be temporarily stunned as he often falls down and tries to get back on his feet again.
Game mode | Machine Gun Rounds |
---|---|
Arcade | 99 |
FPS | 70 |
Area | Count |
---|---|
Stage 1 | 2 |
Stage 1 Area 1 | 2 |
Stage 2 | 2/3* |
Stage 2 Area 1 | 1 |
Stage 2 Area 2 | 1/2* |
Total | 4/5* |
*The number on the left is for solo play and the number on the right is for linked play.
Terror Bite retrieval soldiers[]
Soldiers dressed in black digital urban city camouflage uniforms, advanced combat helmets, goggles and gas masks, and equipped with two M26 grenades on their waists. Unlike the "Normal" class soldiers, they are not equipped with battle axes (along with the respective equipment that the "Normal" class soldiers have strapped on their chests), radios and devices which prevent the Terror Bites from attacking them. They are armed with HK Mark 23 handguns, submachine guns (and use semi-transparent bullet proof shields as well), Pansarskott m/86 missile launchers and sniper rifles. They only appear in Chapter 1 of the "Full Mission".
Scoring Notes[]
This section outlines the point distributions from the different soldiers in the Hamlin Battalion. These values are for points from first individual hits and do not include combos or bonuses.
"Standard" infantry[]
"Standard" infantry in this context refers to enemies who go down in one hit. The hit that makes them go down is the "kill" shot. After the "kill" shot, you can hit the enemy with two more additional chaser shots if hit quickly enough. The point value of the enemy is largely dependent on what part of the body the "kill" shot hit. The different areas include the head, torso, and limbs (arms and legs) The chaser shots can hit any part of the body and will give the same amount of points regardless.
Shot Type | "Kill" Shot | 1st Chaser Shot | 2nd Chaser Shot |
---|---|---|---|
Head | 800 | 180 | 260 |
Toros | 400 | 140 | 180 |
Limbs | 200 | 120 | 140 |
*Those in the third screen battle do not allow chase shots and each "Kill" shot is worth 200 points regardless of shot placement.
"Unique" infantry[]
In this context, "Unique" infantry refers to soldiers that reveal a life bear when hit and require multiple hits to take down. The multiple hits vary between different soldiers and using different weapons as shown in the table below. They still take can take two chaser shots like normal.
Soldier Type | Multi-Hit | "Kill" Shot (head/torso/limb) | 1st Chaser Shot (head/torso/limb) | 2nd Chaser Shot (head/torso/limb) |
---|---|---|---|---|
Green suited soldier | 1 x 100 (handgun) 3 x 100 (machine gun) |
880/440/220 (handgun) 1040/520/260 (machine gun) |
260/180/140 (handgun) 420/260/180 (machine gun) |
340/220/160 (handgun) 500/300/200 (machine gun) |
Terror Bite operator | 1* x 100 (handgun) 3 x 100 (machine gun) |
880/440/220 (handgun) 1040/520/260 (machine gun) |
260/180/140 (handgun) 420/260/180 (machine gun) |
340/220/160 (handgun) 500/300/200 (machine gun) |
High-tech reinforced armor soldier | 33 x 100 (handgun) 99 x 200** (machine gun) |
2000/1000/500 (handgun) 2000/1000/500 (machine gun) |
1000/420/300 (handgun) 1000/420/300 (machine gun) |
1000/420/300 (handgun) 1000/420/300 (machine gun) |
*The one in Crisis Mission Day 5 Mission 4 can take more hits as he has boss invulnerability.
**In Stage 1 Area 2, the amount of points earned per hit is reduced to 100 when the High-tech reinforced armor soldier uses his machine gun as a melee weapon.
Other Weapons[]
Anti-Aircraft Vehicles (対 空 車 両 Taikuu sharyou )[]
Modified Logistics Vehicle System armed with either armed with twin 35 mm Oerlikon KDA autocannons mounted on a turret similar to the Flakpanzer Gepard or 2 quad FIM-92 Stinger missiles.
Area | Count |
---|---|
Stage 1 Area 2/Chapter 4 | 8* + 9** = 17 |
Stage 3 Area 1/Chapter 11 | 7* |
Total | 15* + 9** = 24 |
*Those armed with autocannons.
**Those armed with missile launchers.
Individual shot | Destruction shot |
---|---|
100 | 1000*/3000**/10000*** |
*All except the last one.
**The last one.
***The one in Crisis Mission.
Strykers[]
Vehicles resembling modified Strykers armed with two quad FIM-92 Stinger missiles.
Area | Count |
---|---|
Chapter 6 | 1 |
Chapter 7 | 2 |
Stage 3 Area 1/Chapter 11 | 11* |
Total | 14 |
*The third one appears in cinematics and cutscenes and cannot be engaged by the player. It is armed with a Mk 19 grenade launcher mounted on a Protector Remote Weapon Station.
Individual shot | Destruction shot |
---|---|
100 | 3000 |
Transport Helicopters[]
Modified Bell UH-1N Twin Huey armed with a M3P .50 cal machine gun. They only appear in Chapter 1 of the "Full Mission" where they first shoot at Captain Rush before offloading soldiers.
Area | Count |
---|---|
Chapter 1 | 2 |
Total | 2 |
Armed Helicopters (武 装 ヘリ Busou heri )[]
Modified Bell OH-58C Kiowa armed with a M3P .50 cal machine gun and 2 M261 launchers with Hydra 70 rockets.
Area | Count |
---|---|
Prologue/Chapter 2 | 1* |
Stage 1 Area 2/Chapter 4 | 20 |
Chapter 6 | 2 |
Chapter 7 | 2 |
Stage 3 Area 1/Chapter 11 | 8 |
Total | 33 |
*This one crashes into the airport and afterwards has a "Leader" class soldier who appears in a dazed condition while exiting from it.
Individual shot | Destruction shot |
---|---|
100 | 1000 |
Jeeps (ジープ Jīpu )[]
Modified Humvee armed with a Browning M2 machine gun.
Area | Count |
---|---|
Chapter 1 | 3* |
Chapter 6 | 7 |
Chapter 7 | 2 |
Stage 2 Area 2/Chapter 9 | 8** |
Total | 20 |
*The first one is commandeered by W.O.L.F. grunts.
**The eighth one is immediately hit by a geyser.
Individual shot | Destruction shot |
---|---|
100 | 5000 |
Anti-Aircraft Weapons (対 空 兵 器 Taikuu heiki )[]
Surface-to-air missiles which are stationary and do not attack. However, they must all be destroyed by detonation devices before Rush can proceed.
Area | Count |
---|---|
Chapter 6 | 5 |
Chapter 7 | 2 |
Total | 7 |
Etymology[]
- The Hamlin Battalion namesake stems from the Pied Piper of Hamelin as the Terror Bites are designed to follow orders via sound waves.
- The Japanese translation of the word Hamlin is taken from the German version of said word which is written as Hameln.
Gallery[]
Notes[]
- ↑ The Time Crisis 4 official site does not state which branch of the U.S. Military the Hamlin Battalion is being commanded by. However, the Time Crisis 4's Japanese subtitles used the term rikugun (
陸 軍 rikugun ) which proved that the Hamlin Battalion is being commanded by the U.S. Army. - ↑ In Time Crisis 4's Japanese subtitles, Jack is referred by Frank as aniki (
兄 貴 aniki ), an informal Japanese honorific for an older brother.
References[]
- ↑ 1.0 1.1 1.2 1.3 Time Crisis 4 official site, Hamlin Battalion details
- ↑ Time Crisis 4 official site, the official site used the words "
四 軍 統 合 " which equates to the U.S. Army, Navy, Air Force and Marine Corps - ↑ 3.0 3.1 3.2 3.3 Time Crisis 4 official site, Gregory Barrows official profile (Japanese)
- ↑ 4.0 4.1 4.2 Time Crisis 4 official site, Jack Mathers official profile (Japanese)
- ↑ 5.0 5.1 5.2 5.3 Time Crisis 4 official site, Marcus Black official profile (Japanese)
- ↑ Time Crisis 4 official site, tips