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Time Crisis II machine gun (arcade version)

The machine gun as it appears in the arcade version of Time Crisis II.

The Machine Gun (マシンガン Mashingan?) [abbreviated to MG] is a weapon featured throughout the Time Crisis series. It debuted in Time Crisis II and has appeared in every game after it.

Overview[]

The machine gun is an automatic, high-capacity version of the handgun, obtained in certain sections of the game (Time Crisis II), obtained from the very start (Time Crisis 3, Time Crisis 4), or in one case, obtained later to be permanently added to the player's arsenal (Time Crisis 5). It is also the main weapon of the protagonists in spin-off games Crisis Zone and Razing Storm, as opposed to the handgun. While not obtained by the player, they were introduced as enemy weapons as early as Time Crisis.

After the Neodyne Industries satellite incident, the military strength drastically improved. In response to this, the V.S.S.E. started to issuing machine guns in addition to a handgun to agents before the start of their mission, along with the shotgun and the grenade launcher. Though some agents are known to have procured enemy machine guns during the operation, as seen with Keith Martin and Robert Baxter as well as Giorgio Bruno and Evan Bernard.

Use by Non-V.S.S.E. protagonists[]

The Special Tactical Force (S.T.F) notably issued their operatives with the machine gun as their standard-issue weapon against the military-equipped U.R.D.A. terrorist group. The Strategic Combat and Rescue organization (S.C.A.R.) are also equipped with machine guns, along with a variety of other heavy-duty weapons.

Gameplay[]

The machine gun is often the fast-firing brother of the basic handgun. It fires one round and it never stops firing more rounds until the player releases the trigger button or takes cover. The amount of rounds it uses varies from game-to-game, it also depends on whether or not it has to be reloaded after a certain amount of shots. The machine gun is the second weapon in the weapon switching system introduced in Time Crisis 3, switching from the machine gun will equip the shotgun. However, doing the same action in Crisis Zone Special Mode equips the handgun instead. In Razing Storm Story Mode, this weapon is the secondary type and cannot be exchanged for another weapon at all.

In Time Crisis II, it is a special weapon equipped in certain areas of the game, though enabling the "auto bullets" cheat in the PlayStation 2 version grants the player an infinite magazine machine gun by default. Crisis Zone and Time Crisis 3 would later feature the machine gun as one of the standard weapons in the player's arsenal.

Similar-functioning weapons to the machine gun exists throughout the series, the Gatling gun (Crisis Zone), the heavy machine gun and the mounted machine gun (both featured in Time Crisis 4 and the latter in Time Crisis 5).

Statistics[]

Specifications
Game Starting ammunition Maximum ammunition Magazine capacity Rate of fire (rounds per second)
Time Crisis II N/A /Same as magazine capacity (cheats only) N/A N/A /20 (cheats only) 7
Crisis Zone (Arcade/PlayStation 2) Same as magazine capacity N/A / N/A 40/40 20/16
Time Crisis 3 (Arcade/"Rescue Mission") 50/100 200/100, 150, 200, 250, 300 (maximum upgrade level) N/A / N/A 12/12
Time Crisis 4 (Arcade/FPS) 150/320 (250 reserve rounds) 300/570 (500 reserve rounds) N/A /70 15/15
Razing Storm (Arcade/Story Mode) Same as magazine capacity/310 (250 reserve rounds) N/A /540 (480 reserve rounds) 60/60 10/10
Time Crisis 5 100 180 N/A 10
  • Special attributes: infinite ammunition (Time Crisis II and certain Crisis Missions), infinite magazines (cheats only), available in certain sections (Time Crisis II only), refills to starting ammunition capacity if a chapter is completed with less than starting ammunition capacity remaining (Time Crisis 4 "Full Mission" and Time Crisis 5).
  • Ammunition appearance: Plain intermediate-sized cartridge.

Advantages[]

  • Unlimited rounds (Time Crisis II and certain Crisis Missions)
  • Unlimited magazines (Time Crisis II with cheats, Crisis Zone and Razing Storm)
  • Recommended weapon against certain Terror Bites types (Beetle Bites, Mite Bites, jumping Mantis Bites), Hamlin Battalion reinforced armor soldiers from afar (Time Crisis 4), and Seekers (Razing Storm Story Mode and Time Crisis 5)
  • High-capacity
  • Very high rate of fire
  • Fully-automatic, fires as long as the trigger is pulled

Disadvantages[]

  • Only available on certain sections, then discarded afterwards (Time Crisis II only, normal circumstances)
  • Produces a "smoke screen" instead of a brief, white flash when firing, obscuring vision (Crisis Zone PlayStation 2 only)
  • Deals less damage per round compared to a handgun round (Time Crisis 4 and Time Crisis 5 with 33.3% for the former and 40% for the latter)
  • Must be reloaded after 20, 40, 60 or 70 rounds (Time Crisis II, Crisis Zone, Razing Storm and Time Crisis 4 FPS respectively)
  • Easy to waste ammo if trigger discipline is not practiced
  • Easy to miss a shot, losing accuracy in the process (critical in Time Crisis II and Time Crisis 3 as both games have no-miss streak bonus. Not applicable in Crisis Zone and Razing Storm as both games do not have any form of accuracy bonus)

Models[]

Each character/faction used varying models of the machine gun throughout the series:

Protagonists/Supporting[]

Antagonists[]

  • Wild Dog Organization:
    • During Time Crisis: Stoner 63 weapon system (machine gun configuration)
    • During Time Crisis 5: AK-12, HK MP5K SMG (paired with shields)
    • Wild Dog: Stoner 63 weapon system (machine gun configuration, Time Crisis only)
  • Kantaris Organization soldiers: Unknown machine gun
  • Ricardo Blanco: Unknown assault rifle
  • Neodyne Industries machine gunners: FAMAS assault rifle, NDI special SMG (in one sequence of Stage 2 Area 1)
  • U.R.D.A. terrorists:
    • Arcade only: L85A1 assault rifle, Steyr TMP (paired with shields), Calico M900 SMG (leaders)
    • PlayStation 2 only: HK MP5A3 SMG (all soldiers)
    • Tiger: Modified XM29 OICW (1996 model in the Arcade version, 1999 model in the PlayStation 2 version)
    • Jared Hunter: AR-15 style assault rifle (Belforte Hotel fight)
  • Zagorias Federation Army soldiers: FN P90 PDW ("Normal" class and "Sharpshooter" class soldiers in cutscenes, "Armored" class in cutscenes and in the game)
  • W.O.L.F. grunts: Unknown SMG
  • Hamlin Battalion soldiers: Unknown SMG (paired with shields), HK G36C assault carbine (Terror Bite operators), M249 paratrooper SAW (reinforced armor soldiers)
  • Civilian Militia: Norinco Type 56-2 (Chinese AK derivative) assault rifle
  • Renegade Soldiers: Heavily-modified XM8 compact assault rifle
  • Elite Soldiers: AK-12

NDI special SMG Details[]

Time Crisis II NDI submachine gun render

NDI submachine gun model

Specifications[1]
Parameter Amount
Appearance Resembles a PM-98 Glauberyt
Overall length 535 mm
Mass: 4,050 g
Barrel length 225 mm
Caliber 10 mm
Special attributes Ammunition is loaded with steel bullets

Trivia[]

  • Despite being called "Machine Gun", the proper term to the weapons the protagonists use would be Submachine Gun, SMG (Time Crisis II, Crisis Zone, Time Crisis 3. For the first game, the official site uses the term サブマシンガン[1][sabu mashingan] meaning submachine gun which is the correct designation), Assault Rifle (Time Crisis 4, Razing Storm), Minigun (Razing Storm Story Mode. It refers to the fixed turrets whereas the individual-serviced weapon used by Assault and Delta team operatives is correctly termed as Submachine Gun) or Carbine (Time Crisis 5).
  • The Time Crisis: Project Titan concept artworks show Wild Dog armed with submachine guns. One of them shows him armed with a mini Uzi along with his weapon arm. The final game version does not implement the submachine guns.
  • In Time Crisis 4 FPS, Rush always moves the cocking handle after a magazine is inserted regardless of the number of rounds inside the gun whereas in Razing Storm Story Mode, Delta 1 will only move the cocking handle after a magazine is inserted if there are no rounds inside the gun. In an actual assault rifle, there will always be a round in the chamber if the weapon is in cocked position and all the rounds in the magazine are not fully spent (meaning that a round will be ejected if Rush moves the cocking handle when there is one round inside the gun).
  • Machine guns are used as melee weapons in Crisis Zone, Time Crisis 4 and Razing Storm; the first two games having the enemy soldiers using them and one of the Alpha team operatives using it in the last game.

Gallery[]

Usage by Protagonists/Supporting Characters
Usage by Antagonists
Reload Animation


References[]

Games
Main Series
Time Crisis  · Time Crisis: Project Titan  · Time Crisis II  · Time Crisis 3  · Time Crisis 4  · Time Crisis 5
Spin-Offs
Crisis Zone  · Razing Storm
Mobile games
Time Crisis Strike  · Time Crisis Elite  · Time Crisis 2nd Strike
Non-TC games
Cobra The Arcade
Characters
Protagonists
Alan Dunaway  · Alicia Winston  · Claude McGarren  · Evan Bernard  · Giorgio Bruno  · Keith Martin  · Luke O'Neil  · Marc Godart  · Richard Miller  · Robert Baxter  · Wesley Lambert  · William Rush
Supporting Characters
Casey  · Catherine Ricci  · Christy Ryan  · Commander Kessler  · Daniel Winston  · David Maxwell  · Elizabeth Conway  · Larry Garfield  · Marisa Soleil  · Melissa Kessler  · Rachel MacPherson  · Sarah Martin  · VSSE Trainees  · Xavier Serrano
Antagonists
Buff Bryant  · Derrick Lynch  · Edge  · Ernesto Diaz  · Frank Mathers  · Giorgio Zott  · Gregory Barrows  · Jack Mathers  · Jacob Kinisky  · Jake Hernandez  · Jared Hunter  · Kantaris  · Marcus Black  · Moz  · Paulo Guerra  · Randy Garrett  · Ricardo Blanco  · Robert Baxter  · Sherudo Garo  · Terrorist Leader  · Tiger  · Victor Zahn  · Web Spinner  · Wild Dog  · Wild Fang  · Zeus Bertrand
Miscellaneous
Input Devices
GunCon  · GunCon 2  · GunCon 3
Soundtracks
Time Crisis 3D Sound Ensemble  · Time Crisis Arcade Soundtrack  · Time Crisis II Arcade Soundtrack
Credits
Time Crisis  · Time Crisis: Project Titan  · Time Crisis II  · Crisis Zone  · Time Crisis 3  · Cobra The Arcade  · Time Crisis 4  · Razing Storm  · Deadstorm Pirates  · Time Crisis 5
Comics
Time Crisis
Organizations
Hamlin Battalion  · Kantaris Organization  · Lukano Liberation Army  · National Guard  · Neodyne Industries  · SCAR  · STF  · URDA  · VSSE  · Wild Dog Organization  · WOLF  · Zagorias Federation Army
Locations
Air Force Base  · Almada Penitentiary  · Astigos Island  · California  · Caruba  · Chateau de Luc  · Garland Square  · Girasol Factory  · Lixeira  · Lukano  · Mona Darta  · Sercian Republic  · Wyoming
Enemies
Civilian Militia  · Clawmen  · Drugged Soldier  · Elite Soldier  · Frogman  · Renegade Soldier
Weaponry
Deimos and Phobos  · HACS  · Helicopter  · Kraken  · Melee Weapon  · Piston Pod  · Quadruped Armored Vehicle  · Raptor  · Scorpion Boss  · Seekers  · Terror Bites  · XA-60-Ex
Player-usable weapons
Automatic Cannon  · Balero Cannon  · Flame Thrower  · Gatling Gun  · Grenade Launcher  · Handgun  · Heavy Machine Gun  · Laser Rifle  · Machine Gun  · Melee Weapon  · Mounted Machine Gun  · Rocket Launcher  · Shotgun  · Skewer  · Sniper Rifle  · VSSE agents Special Handgun
Equipment
Helicopter  · XSWAC-12
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