Neodyne Industries (ネオダイン・インダストリー, Neodain Indasutorī) was the company that was the main antagonist group in Time Crisis II.
Neodyne Industries was founded by Ernesto Diaz and was supposedly a data communications company whose big achievement, Starline Network, would unite the world through a global network of 64 satellites.
In truth, Diaz's goals were much more sinister: the Starline Network was a mere front for a nuclear satellite that would put the world at its mercy. V.S.S.E. reconnaissance agent Christy Ryan was sent in order to investigate the network. She found out about the satellite, but Jakov Kinisky was sent to stop her.
Kinisky caught her, but by then it was too late: The V.S.S.E. had sent its second best agents to the scene: Keith Martin and Robert Baxter to aid Ryan. Kinisky was killed in the ensuing chase, but Ryan was taken to the super secret marine base.
However, Kinisky failed to keep Ryan's computer out of the agent's hands, and they were able to find the railway that the satellite was being transported on. The two made it to the train, but Buff Bryant stopped them from destroying it, allowing Diaz's men to recover the satellite and take it to the marine base. Afterwards, Bryant tried to kill them, but instead he was the one killed.
The two agents then made it to Diaz's base, where a surprise villain (to them, the attract mode spoiled it for us) awaited them: Wild Dog. Wild Dog fought them, and then blew himself up upon defeat. Diaz tried fighting them with a prototype satellite, but Keith and Robert overcame him, and he fell to his death. As he fell, the prototype satellite destroyed the real one, blowing up the launch pad and destroying Neodyne Industries for good.
- Ernesto Diaz
- Jakov Kinisky
- Buff Bryant
- Wild Dog (sort of)
Types of Infantry
To ensure that Diaz's goals were fulfilled, Neodyne Industries had a private army to destroy any opposition.
- Blue or normal class soldiers are often the ones you see. They are dressed in full military uniforms, black loading bearing vests and pants with knee-pads, wear black ski masks and are armed with 2nd generation Glock 17 handguns. Their shots have low accuracy. There is a variant of the normal class soldiers who wear grey gas masks with goggles on in addition to the ski masks. Another variant of the normal class soldiers wear black ski masks and grey gas masks with goggles not on.
- White suited soldiers are the leader class. They are dressed in urban city camouflage uniforms and combat helmets, wear black shades and have telecommunication tools carried on their backs. Even though they are armed with the same weapon as those of the normal soldiers, they have higher accuracy. They may be often the cost of the loss of lives if not for the "Red" Soldiers. In the PS2 version, the white suited soldiers have the same type of uniform as the normal soldiers (losing the combat helmets and shades) wearing black ski masks and grey gas masks with goggles not on.
- Red suited soldiers are the marksmen armed with the same weapon as those of the normal soldiers but frequently fire critical shots with high accuracy. In addition, their first shot is always a critical shot.
- Orange suited soldiers are identical to the blue suited soldiers but will appear in pairs. In single player mode, killing them in a specific order determines the route characters take. For Keith's route, players must shoot the left orange soldier first except for the first encounter in stage 1-1 which the right orange soldier has to be shot first. The reverse must be done for Robert's route.
- Yellow suited soldiers normally do not participate in fights. Killing them give the players 5,000 point bonus or 6,000 points if they are hit in the bodies three times. There are 16 of these soldiers in total (1 in stage 1-1, 2 in stage 1-3, 2 in stage 2-1, 8 in stage 2-2, 2 in Buff Bryant boss fight, 3 in stage 3-1).
- Machine gunners are dressed in green uniforms of jungle camouflage and caps. They are armed with FAMAS assault rifles. While they do not immediately fire critical shots like the "Red" soldiers, using assault rifles can result in multiple critical shots at the same time. Those who appear just before the second armored vehicle fight in stage 2-1 are armed with the "NDI" submachine gun which is based on the Uzi, with the addition of a H&K MP5A3 stock.
- Missile soldiers are dressed in the same uniforms as the machine gunners. They are armed with M202 FLASH rocket launchers which have high accuracy. However, they have low maneuverability due to the weight of the rocket launchers. There is a variant in the arcade version dressed in dark blue and purple uniforms who only appear in stage 1-1 after the armored trailer truck skided. Those require two hits each to kill. Said variant in the PS2 version is the same as the white suited soldiers but still require two hits each to kill.
- Grenadiers are dressed in the same uniforms as the machine gunners and missile soldiers. They throw M67 hand grenades which are guaranteed hits but can be shot down. There are 6 of these soldiers in total (2 in stage 1-1, 2 in stage 1-2, 1 in stage 2-1, 1 in stage 3-1).
- "Knife Men" are dressed in jungle camouflage uniforms and caps, wear black shades and are armed with survival knives. They are agile and will throw their knives at range or slash when up close. Both methods of attacks are guaranteed hits.
- "Frogmen" are dressed in white-black colored diving suits which have ski masks underneath their breathing helmets (the ski mask is only seen in the attract mode) and have water jets attached on their backs. Their weapon is a gauntlet on both arms. They will slash when up close which is a guaranteed hit. They only appear in stage 1-3 especially the first two who are seen using the water jets to propel themselves before jumping up and dashing mid-air in an attempt to slash.
- 6x6 wheeled armored vehicles resembling the VAB appear in stages 1-2 and 2-1. They are 5.8 m long, weigh 12.2 tons, and are armed with a BGM-71 TOW missile launcher at the front and a Browning M2 machine gun at the rear. The one in stage 1-2 also has two missile soldiers inside the passenger compartment.
- An armed cruiser is used by Jakov Kinisky as a means of escape from the V.S.S.E. agents. It is 9.25 m long, weighs 8 tons when loaded with equipment, powered by two 420 horsepower engines, capable of travelling at over 48 knots, and is armed with two M61 Vulcan Gatling cannons.
- Helicopter gunships resembling the MD 520N appear in stages 2-3 and 3-2. They are armed with two M202 FLASH rocket launchers which are used in stage 3-2.
- A prototype satellite is used by Ernesto Diaz to attack the V.S.S.E agents. It is armed with two laser cannons and four triple missile launchers.