The S.C.A.R. (Strategic Combat and Rescue) is an organization that is tasked to capture or kill Paulo Guerra. It is a heroic faction in Razing Storm.
Weapons[]
The standard-issue weapons vary according to team.
Alpha team's standard-issue weapon is the machine gun which is a modified IMI Tavor TAR-21 with IWI X95 trigger guard and futuristic holographic sight. It is chambered for the 5.56 x 45 mm NATO (the words "CAL 5.56 MM" is seen on the holographic sight top) and loaded with 60 rounds per magazine. For small armored enemies such as H.A.C.S. (during the final wave) and Raptor, Alpha team uses the cluster shot which fires small cluster missiles over a wide arc. It is loaded with 12 missiles per launcher. For large enemies such as the Kraken, Alpha team uses the M202 FLASH rocket launcher which fires high-powered rockets. It is loaded with 10 rockets per launcher. For long range precision, Alpha team uses the sniper rifle which is a modified Walther WA 2000 with synthetic furniture and a futuristic optical scope. It has an infinite magazine capacity but requires time between shots.
Bravo team's standard-issue weapon is the laser rifle which laser pulses are fired from a orb located at the front. It is fitted with a holographic sight.
Delta team's weapons are the submachine gun which is a modified KRISS Vector (the magazine is loaded into the pistol grip like the Uzi, the handguard is extended to the foregrip and the stock is fixed) loaded with 60 rounds per magazine with a maximum reserve of 480 machine gun rounds, the bullpup pump-action shotgun loaded with 16 shells per magazine with a maximum reserve of 96 shotgun shells, the sniper rifle which is the same as the one used by Alpha team but loaded with 6 rounds per magazine with a maximum reserve of 60 sniper rounds, the skewer which is a bullpup weapon firing harpoon-like projectiles and loaded with 20 rounds per magazine with a maximum reserve of 160 projectiles, the grenade launcher which is based on the Milkor Mark 14 with a break-open frame and loaded with 6 grenades per magazine with a maximum reserve of 36 grenades, the Balero Cannon which fires a sphere via charging (maximum charging level is three) and loaded with 1 sphere per use with a maximum capacity of 50 spheres, the VIGUM Missile [Guided Missile (
Of all the delta team weapons, the submachine gun is the weapon always available whereas the other weapons can be exchanged at certain points. The final available weapons in Mona Darta, Almada Penitentiary and Lixeira are mandatory to complete the stage while usage of each main weapon in robot battle is mandatory to complete each segment (destroying the robot jets, firing at the robot weakpoint and sniping at the robot cockpit).
- In Mona Darta/Stage 1, the shotgun is the main weapon but can be exchanged for sniper rifle, skewer and Balero Cannon.
- In Almada Penitentiary/Stage 2, the shotgun is the main weapon but can be exchanged for sniper rifle, skewer, grenade launcher, Balero Cannon and VIGUM Missile.
- In Lixeira/Stage 3, the sniper rifle is the main weapon but can be exchanged for grenade launcher, skewer and VIGUM Missile.
- In Girasol Factory/Stage 4, the shotgun is the main weapon but can be exchanged for grenade laucher, skewer, sniper rifle, Balero Cannon and VIGUM Missile (primarily used for destroying a junction box).
- In the robot battle, the grenade launcher is the main weapon but can be exchanged for Balero Cannon and sniper rifle.
In addition, there are ammunition boxes in Almada Penitentiary, Lixeira and in the Girasol Factory to replenish ammo at 3 rounds for the grenade launcher, 1 round for the VIGUM Missile and 60 rounds for the submachine gun per touch.
Occasionally, Delta 1 uses machine gun turrets which is based on the General Dynamics GAU-17/A and anti-tank gun turrets (only available in Lixeira for a total of 2 turrets and are used for dealing against Raptors) which fire rocket-propelled grenades.
Members[]
- Alpha 1 and Alpha 2: the protagonists in the Arcade Mode. Their mission objective is to deliver the coordinates of Guerra's base of operations so that the satellite laser cannon can be fired on him. Subsequently, they used the satellite laser pointer to transmit data about the Scorpion Boss weak point to the path finder so that the satellite laser cannon can be fired on it.
- King (キング Kingu ): leader of Alpha team who is bald and wears shades.
- Shin (シン Shin ): an operative of Alpha team with buzz cut brown hair, he provides comic relief.
- Fortune [O'Neil (オニール Onīru ) in the Japanese version]: an operative of Alpha team with buzz cut blonde hair and two side partings; and is in charge of technical staff. He found the kraken's weak point, used the satellite laser pointer to identify Paulo Guerra among the masses of people at Guerra's base of operations and cracked the security system in Girasol factory.
- Other named operatives in the Alpha team include the following: Moore (hit by a Kraken leg in Stage 1), Taylor (killed by a trap in stage 4), Garcia, Miller, Mack (hit by a Kraken leg in Stage 1), Brown (hit by a Kraken leg in Stage 1), Davis (hit by enemy fire in Stage 1), Nelson (killed by a H.A.C.S. in Stage 4), Williams (killed by the Scorpion Boss when pushed off a building in Stage 3), and Jones (killed by the Scorpion Boss legs at the link bridge in Stage 3).
- Hunt (ハント Hanto ): leader of Bravo team with buzz cut gray hair and is in charge of the path finder. In the story mode, he was captured by Guerra who rigged and placed the launch device inside his body. Eventually, the device was disarmed so that he was unharmed.
- Delta 1: the sole protagonist of the Story Mode. He was given the mission to eliminate Guerra and was the one who fired the sniper bullet into the robot cockpit, killing him.
- Casey [Zack (ザック Zakku ) in the Japanese version]: leader of Delta team with short brown hair and only appearing in the Story Mode. He is a widower who implicitly mentions about wanting to die quickly so that he can meet his dead wife. After the launch device is safely disarmed, he is encouraged to continue living by Hunt.
- Assault 1~4: Units which support the Delta team in eliminating Guerra. They do not appear in Girasol Factory.
- Other named operatives in the Story Mode include the following: Luke, Keith, Ken, Steve (killed by enemy fire in the Almada Penitentiary underground sewers), Aaron, Mark (killed by gunfire from the Kraken at Almada Penitentiary when he got exposed by a searchlight), and Sam (sets up C-4 explosives at Lixeira but is killed by enemy fire).