Terror Bites (テラーバイト Terābaito )[1] are the code-name of a biological weapon that was secretly developed by the Hamlin Battalion. They serve as enemies in Time Crisis 4.
Description[]
The Terror Bites were created in the 1990s when the Hamlin Battalion shifted focus to the manipulation of genetically enhanced creatures.[2] Other than that, there was not much information about the Terror Bites in the military database because only a select few in the U.S. military knew about them. Also, the development project was stopped and most of the records were destroyed (this latter information is all that Lieutenant General Larry Garfield knows. Hence, it is not known when the project was restarted and by whom). Lieutenant Colonel Gregory Barrows, who was unhappy about his lack of treatment and authority, ordered the Hamlin Battalion to turn against the United States and utilize the Terror Bites as part of Barrows' plan to destroy the country shortly after the weapon was approved for use.
Experiences[]
Captain William Rush first encountered the Terror Bites when a group of W.O.L.F. grunts attempted to use a sample of beetle Bites on him; however, the Terror Bites devoured the grunts before Rush fended them off. V.S.S.E. agents Giorgio Bruno and Evan Bernard experienced this twice in the airport: first when an armed helicopter crashed in, causing the mosquito Bites to be released from the helicopter (they do not attack however); and when the Hamlin Battalion soldiers released the beetle Bites on the V.S.S.E. agents, forcing them to defend themselves.
Characteristics[]
There are four different types of Terror Bites:
Beetle Bites (スカラベ型 テラーバイト Sukarabe-gata Terābaito )[3][]
First appearing in the Prologue (Arcade Mode) and in Chapter 1 (Full Mission), these Terror Bites are shaped like beetles and are a swarming enemy. If they get on the player, they will latch onto them and start draining them of health. The machine gun is the preferred weapon of choice by the game and Rush whenever this type of Terror Bite appears, but the shotgun or grenade works just as well. Any latched Terror Bites can be removed by either shooting at them or by repeatedly releasing and pressing the pedal.[4] No points are awarded for destroying any latched Terror Bites.
Mosquito Bites (羽 虫 型 テラーバイト Hamushi-gata Terābaito )[5][]
First appearing in Stage 1 Area 1 (Arcade Mode) and in Chapter 1 (Full Mission), these Terror Bites, like the beetle form, are small enemies resembling wasps and are another swarming enemy. If they get on the player, they will latch onto them and start draining them of health. The shotgun is the preferred weapon of choice by Rush, although a well-placed grenade can destroy the entire swarm at once. Any latched Terror Bites can be removed by either shooting at them or by repeatedly releasing and pressing the pedal.[4] No points are awarded for destroying any latched Terror Bites.
Mite Bites (ダニ型 テラーバイト Dani-gata Terābaito )[6][]
First appearing in Stage 1 Area 3 (Arcade Mode if players succeed in the third screen battle), Stage 2 Area 2 (Arcade Mode if players fail in the third screen battle) and in Chapter 1 (Full Mission), these Terror Bites are shaped like a flat surface. However, they expand quickly upon proximity of their targets and will explode if not destroyed, causing the player to lose one life unit. There are only a few of these in the Arcade Mode but many in the FPS (each having lower endurance). The machine gun is the preferred weapon of choice but the shotgun or grenade works just as well.
Area | Count |
---|---|
Stage 1 Area 3 | 2* |
Stage 2 Area 2 | 2 |
Stage 3 Area 3 | 1** |
Total | 3/5*** |
*Only appears if players succeed in the third screen battle.
**Requires more hits to kill.
***The number on the left is if players fail the third screen battle and the number on the right is if players succeed the third screen battle.
Individual shot | Kill shot |
---|---|
100 | 500 |
Mantis Bites (カマキリ型 テラーバイト Kamakiri-gata Terābaito )[7][]
First appearing in Stage 2 Area 3 (Arcade Mode) and in Chapter 12 (Full Mission), these are the largest Terror Bites and are shaped like a praying mantis. When destroyed, they will each release 3 offspring which are weaker then the original host, can only travel forward and only slash once. They are very agile and attack by slashing at the player. If the big one slashes the player, they lose one life unit. If one small offspring slashes the player, they lose about 1/3 life unit. There are only a few of these in the Arcade Mode but many in the FPS. The handgun or machine gun is the preferred weapon of choice when they are jumping and the shotgun is the preferred weapon of choice when they are on the ground. Each offspring requires one shot from any weapon to destroy it.
Area | Count |
---|---|
Stage 2 Area 3 | 4 |
Stage 3 Area 3 | 6 |
Total | 10 |
Individual shot | Kill shot |
---|---|
100/0* | 1000/50* |
*For each offspring.
Countermeasures[]
The Terror Bites are controlled and directed by specific radio frequencies. The Terrorist Leader, Wild Dog, some of the terrorist grunts, Hamlin Battalion soldiers (except Terror Bite retrieval soldiers), specific members of the Hamlin Battalion, as well as Barrows, wear devices that emit a pulse that deters the Terror Bites, ensuring that they are not attacked by accident. Specific members of the Hamlin Battalion use devices that actually control the movements of the Terror Bites. Rush can use an item called the UPD (ultra pulse device) which is a specially designed anti-Terror Bite weapon. The UPD emits sound waves which eliminates all Terror Bites within range of its user for a period of time. Also, killing the Terror Bite operator (except those in Arcade Mode) or putting a stun shot on Gregory Barrows' fourth or fifth (x6 or x5) lifebar will cause all the beetle or mosquito Terror Bites he operates to be automatically destroyed. Those which are latched need to be destroyed by the player though.
Quotes[]
Japanese version | Rōmaji translation | English version | Remarks |
---|---|---|---|
く、くそ!きやかった!サ、サンプルを |
Ku, kuso! Kiya katta! Sa, sanpuru wo tsuka'e! | Damn! They're coming in! Use the sample! | Introduction of Terror Bites by W.O.L.F. grunts |
Rei no heiki wo shiyou shi masu Kyoka suru | Request permission to use the weapon, sir. Permission granted. | Introduction of Terror Bites by the "terrorists" (Hamlin Battalion) | |
さっき |
Sakki osotte ki ta mushi ga, wa ga gun ga kaihatsu shita gokuhi'heiki, tsuu'shou Terābaito da (Besu: Tsugi no kado wo hidari desu) Sude ni ichi'bu ga ryuu'shutsu shite yatsu ra ni aku'you sarete iru tsugi no torihiki ha nan to shite mo ore tachi ga soshi se ne ba | The creature that just attacked you is a biological weapon developed by our military, codenamed "Terror Bite". (Beth: Take a left at the next corner.) Looks like they've already got their hands on a few specimens. No matter what happens, we've got to stop the next trade. | William Rush, explaining the type of weapon that the "terrorists" used to attack the V.S.S.E. agents |
Nanda, kono mushi ha! Gun no gokuhi'heiki... na'no ka? Akumu da, ari'e nai! Koitsu'ra ni ka'te ru buki wo kure yo... | What are these bugs?! Is that the top secret weapon? It's like some kind of nightmare! We need better firearms! | Initial reaction of the National Guard soldiers about the Terror Bites |
Trivia[]
- Stage 1 Area 2, Stage 3 Areas 1 and 2 (Chapters 4, 11 and 13 respectively) are the only areas/chapters where players do not fight any Terror Bites. Although the Terror Bites appear and attack the National Guard soldiers in Stage 3 Area 1/Chapter 11, they cannot be shot down by the players.
- Also, Chapter 12 and Stage 3 Area 3/Chapter 15 are the only levels where players fight all types of Terror Bites.
- The bettle Bites in Stage 1 Area 1/Chapter 3 are the only Terror Bites which no Terror Bite operators appears afterwards. Conversely, the Terror Bite operator in the Stage 3 Area 3/Chapter 15 cutscene does not operate any Terror Bites.
- Stage 1 Area 3/Chapter 5 is the only level where players fight different types of Terror Bites depending on the outcome of the third screen battle. The mite Bites are used if the player succeeds, otherwise the mosquito Bites are used if the player fails.
- Wild Dog and Wild Fang are the only bosses that do not use any Terror Bites to attack the players.
- The lifebar regenerates to full if the player moves to the next area after being attacked by Terror Bites that drains player's lifebar (beetle, mosquito or small mantis offspring).
- The only time the mite Bites are operated by Terror Bite operators in the Arcade Mode is in Stage 2 Area 2.
- The mantis Bites are the only Terror Bites which are not operated by Terror Bite operators in the Arcade Mode. They also do not appear in Crisis Mission.
- As of Time Crisis 5, they are the only weaponry which is not a robot or giant mech.
Gallery[]
Music Theme[]
References[]
- ↑ Time Crisis 4 official site
- ↑ Time Crisis 4 official site, the official site used the words "
遺 伝 子 改 造 された生 物 兵 器 (通 称 テラーバイト:Terror Bites)" meaning "the genetically modified creatures are known as Terror Bites" - ↑ Time Crisis 4 official site, Beetle Bites details
- ↑ 4.0 4.1 Time Crisis 4 official site, this detail is found at the bottom of the page under the header ワンポイント・アドバイス meaning "one point of advice"
- ↑ Time Crisis 4 official site, Mosquito Bites details
- ↑ Time Crisis 4 official site, Mite Bites details
- ↑ Time Crisis 4 official site, Mantis Bites details