| Developer | |
| Publisher | |
| Platform |
Arcade |
| Arcade System |
Epic Game's Unreal Engine |
| Release Date(s) |
Arcade: March 12, 2015 (first edition) |
| Director(s) |
Shogo Ito |
| Producer(s) |
Norihiro Nishimura |
| Designer(s) |
Takehiro Shimizu (Lead level designer) |
| Programmer(s) |
Shuji Takahashi (Lead programmer) |
| Composer(s) |
Kazuhiro "Kaz" Nakamura |
Time Crisis 5 (タイムクライシス
Two "editions" of Time Crisis 5 were released for arcades: the first was released on March 12, 2015; the second, the True Mastermind Edition, was released on August 20, 2015 with three additional stages. Unlike prior games, Time Crisis 5 is powered by Epic Games' Unreal Engine. It is currently the only game in the series that has yet to receive a console port.
Gameplay
New features
Time Crisis 5 deploys a two-pedal system, similar to the Multi-Screen Battle sequences from Time Crisis: Project Titan and Time Crisis 4, allowing players to take cover and attack from different angles to bypass bulletproof shields and enemies taking cover. In the earlier games, players were restricted to one pedal in which time had to be wasted when taking on enemies with bulletproof shields.
Some sections have events unique to this game. They are: "Move Event" and "Crisis Event". In "Move Event", players have to step on the correct pedal within the time limit and shoot items if they step on the correct pedal. In "Crisis Event", players have to shoot down markers within the time limit while not being able to use the pedal.
Scoring
Players score points by landing short, successive hits on enemy soldiers and equipment. There is also time bonus points for remaining time at end of each area (with four exceptions which are the first two areas in stages 2 and 3). The game also features combo bonus for rewarding players with continuous hits during their gameplay. Players can lose points by hitting allies during specific parts of the game.
Game Event Timings
The game events span over a course of three days. The first three stages happen on the first day with Stage 1 at 1100 hrs, Stage 2 at 1700 hrs and Stage 3 at 1800 hrs. Stage 4 happens on the second day at 1800 hrs. The final two stages happen on the third day with Stage 5 at 0200 hrs and Stage 6 at 0500 hrs.
Story
| “ | „ | |
| ~ Time Crisis 5 background story as taken from the Japanese Arcade official website |
Plot
Three months prior to the events of the game, a V.S.S.E. auditor was murdered. The briefcase contains information about a traitor within the V.S.S.E. ranks, but due to the auditor's murder, the briefcase was never returned to V.S.S.E. possession for information retrieval. Luke O'Neil and Marc Godart are sent to retrieve the briefcase, with Robert Baxter as the officer in charge of the briefcase retrieval. Catherine Ricci serves as the agents' air support. It is suspected that Wild Dog retrieved the auditor's briefcase hours after the auditor was murdered.
Rumors about the traitor selling intel to terrorist groups for money surfaced even before events of the game. The internal auditor was tasked in trailing the traitor as well. Due to V.S.S.E. intel requiring eyes-only clearance, the briefcase has became serious coin to all participants involved.
Luke and Marc fought Wild Dog in the freeway, but in spite of their victory, Wild Dog ejected the briefcase out of the agents' touch before blowing himself up for a fourth time. This prompted Luke, Marc, Catherine, and Robert to make a trip to the jungle, in which the briefcase was spotted in Wild Dog's factory. Marc questioned Robert as to why he would shoot the briefcase en route to the jungle, in which Robert replied that "he wasn't shooting that thing for target practice".
Luke, Marc, and Robert found Keith Martin attempting to crack the case lock of the auditor's laptop. Robert demanded Keith to turn the case in, but Keith refused, as he believed there's something that's important to him. This forced Robert to fight Keith, in which Keith refused to fight the rookies. Hoping to make the rookies stop what they're doing, Keith informed them that he was in love with the internal auditor, whom he revealed as Christy Ryan. Keith was defeated, but got the lock cracked for the next generation agents to see – this proved that Keith worked with and for Christy all along to unmask the traitor all along, stunning Luke and Marc. Having been exposed as the traitor, Robert attempted to kill Luke and Marc, but Keith saved the young agents' lives with bullets nullifying Robert's knives.
Luke and Marc were aghast to know that Robert used them all along to erase everything the V.S.S.E. did throughout the years. Keith reluctantly agreed to act as Luke and Marc's direct officer, but when Keith realized that the next wave of enemies were Drugged Soldiers, he consulted Catherine whether or not a failed mission from three years ago was on file. Catherine couldn't find such file, so Keith had to take matters in his own hands with the rookie agents helping him out.
Keith and the rookies were forced to fight Wild Fang as well as more Drugged Soldiers inside a primitive cave, and after besting Fang, finally went to Robert for the final showdown inside a cargo plane. Robert ordered Keith to protect a drug that was meant to negate pain and fear, but the mission went sour as Robert stole the drug, knowing the consequences the V.S.S.E. knew about. Robert wanted to transform the world into zombies with the drug-infused missile, but Catherine supposedly sacrificed herself to prevent the missile from being launched into New York, causing Luke to have beliefs of a pyrrhic victory.
In spite of a tough fight with Robert and the droid, the rookie agents triumphed with Robert neutralized. Catherine was alive much to Luke's amazement, and to this day, Keith vows to rebuild his reputation as a V.S.S.E. agent once more and see the brighter future.
Trivia
- This game has several references to Time Crisis II.
- Keith Martin, Robert Baxter, and Christy Ryan (only mentioned) return.
- The scene where Keith opens Christy's case is reminiscent to the post-stage 1 clear scene in Time Crisis II, even down to Keith opening the briefcase in the earlier game.
- The V.S.S.E. rookie agents' boss fight against Keith Martin is a reference to Keith's final Crisis Mission against Richard Miller. The way Keith shoots his gun and runs in a quick pace is identical to Richard's movements during the Crisis Mission and his case he can throw both shurikens and smoke grenades and to slash his opponent with his katana. But once Keith was defeated by the rookie agents is the same as how he defeated Richard in the Crisis Mission with both men alive.
- The player characters arrangement in Time Crisis 5 is the same as Time Crisis II with the player 1 character being a blonde hair agent and the player 2 character a black hair agent. In Time Crisis 3 and Time Crisis 4, the arrangement is reversed and the player 1 characters have brown hair instead.
- All the antagonists have eyewear such as shades or an eyepatch in Keith Martin's case.
- There are two (one if all the players' shots remove Jacob Kinisky's hat in Time Crisis II single play) segments which the V.S.S.E agents commandeer weapons. In Time Crisis II, it is in Stage 1 Area 2 if any of the players' shot fails to remove Jacob Kinisky's hat in single play. In linked play, the player 2 character will always commandeer the machine gun; and in Stage 2 Area 1. In Time Crisis 5, it is in Stage 1 Area 2 which the commandeered weapons are permanently added and in Stage 4 Area 1 which the sniper rifle is discarded after all the sentries are eliminated.
- There is a segment which the V.S.S.E agents attack while driving vehicles. In Time Crisis II, it is the motor boat segment in Stage 1 Area 3 whereas in Time Crisis 5, it is the motorcycle segement in all areas of Stage 3.
- The final battle with Robert Baxter is similar to the last battle with Ernesto Diaz as they each control a machine which needs to be destroyed before dealing the final shot(s) to each of them. When they are defeated, they both fall.
- Both endings have the V.S.S.E. agents falling into the water. In the former, they probably fell when the launch platform collapsed. In the latter, they fell when the aircraft crashed after Robert shot the plane's engine.
- The Time Crisis 5 robot battle theme is the same as the Time Crisis II attract mode theme.
- This is the first game which has certain areas ending after a fixed timing which in turn results in no time bonus being included for those areas. If linked play is included, this is the second game to have the latter trait as Razing Storm is the first to have it only when a stage is completed as opposed to having it for every checkpoint.
- This is the first game since Time Crisis II to have no ACTION sequences lasting 40 seconds for its default difficulty. If spin-offs are counted, this is the second game as both versions of Crisis Zone is the first with the normal difficulty of the Arcade version lasting 35 seconds for each ACTION sequence (30 seconds for hard difficulty, 40 seconds for easy difficulty and 50 seconds for very easy difficulty) and the PlayStation 2 version lasting 50 seconds for each ACTION sequence (45 seconds for "Stage Trial" and "Double Gun" Modes).
- This is the first game since Time Crisis II to have no time replenishments at certain segments of an ACTION sequence, the time is only replenished after each ACTION sequence is cleared. If spin-offs are counted, this is the second game as the PlayStation 2 version of Crisis Zone is the first for all the non-boss fights.
- Also due to not having any time replenishments, this is also the first game which the timer can drop below 10 seconds (hence producing a warning sound indicating the player is about to run out of time) in an area (Stage 2 Area 1) but the player cannot do anything to decrease the time spent.
- This is the first game which life units can appear as 1/2 unit. If spin-offs are counted, this is the second game as Razing Storm is the first.
- This is the first game in the main series which has "Normal" class drudges armed with shoulder-fired automatic weapons instead of handguns as their primary weapon. Said weapons are the AK-12 assault rifle (based on the cancelled prototype model derived from the AK-200) and the HK MP5K submachine gun (for those using semi-transparent bullet-proof shields and those on motorcycles).
- Previously, the spin-off games Crisis Zone and Razing Storm are those which have "Normal" class soldiers armed with shoulder-fired automatic weapons (L85A1 assault rifle and Steyr Mannlicher TMP submachine gun (for those using shields) in Crisis Zone Arcade version or HK MP5A3 submachine gun in the PlayStation 2 version. HK XM8 assault rifle of compact version in Razing Storm).
- Conversely, this is also the first game in the main series which none of the bosses uses any shoulder-fired automatic weapons at all (Wild Dog at one point used a Stoner 63 machine gun in Time Crisis).
- Despite Time Crisis 4 being the first to have Japanese voice for all characters, this is the first game in the main series to have Japanese voice for all enemies in-game as well as opposed to enemies in the previous game only having Japanese voice during cutscenes.
- This is the second game which has ammunition for special weapons refilled to starting amount after each stage is completed. The first is Time Crisis 4 "Full Mission".
- This is the fourth game to have more than three stages. The first is Crisis Zone, the second is Time Crisis: Project Titan and the third is Razing Storm which these three games have four.
- The beginning cutscene mirrors Time Crisis 3, where Luke and Marc are incognito, just like Alan Dunaway and Wesley Lambert but Luke and Marc kept their disguise only to have their cover blown later, whereas Alan and Wesley blew their cover before the game begins. In addition, it also has enemy soldiers trying to stop the V.S.S.E. agents only to be killed by them.
- The island at the end cutscene is very likely to be the northwest island of the original Time Crisis setting, leading to a possibility of the setting in Time Crisis 5 being in Sercia.
- The motorcycles used by the V.S.S.E. rookie agents and Robert Baxter to pursue Wild Dog is the same motorcycle used by Jin Kazama in the Tekken 6: Bloodline Rebellion arcade opening, one of the cutscenes in Scenario Campaign mode and Hwoarang's ending in Tekken Tag Tournament 2 but in different colors.
- Having last composed music for Crisis Zone and being replaced by Takeshi Miura as music composer in Time Crisis 3, 4 and Razing Storm, Kazuhiro Nakamura returns to compose music for this game. This also marks the first time he composed Wild Fang's theme.
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