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Wild Dog Organization

The Wild Dog Organization (hereafter referred to as the Wild Dogs) is an organized criminal syndicate full of trained mercenaries, ex-V.S.S.E. agents, and professional killers. It is an antagonistic faction in the Time Crisis series.

It is actually a combined group of underworld agencies, organized crime families (with Wild Dog having control of those in Sercia)[1] and street criminal gangs bent on the economic control of the free world.[2] Its leader is known only as Wild Dog, but he is in fact a subordinate to then-treacherous V.S.S.E. agent Robert Baxter. The Wild Dogs have been in business for years and are frequently hired by other criminal organizations to provide additional support.

Pre-Time Crisis[]

Prior to the events of Time Crisis, the Wild Dogs had been directly and indirectly involved in the following V.S.S.E.-related cases: Seizing of Kuwaiti weapons factories, San Diego Flag Day massacre, "Los Meurtos" drug cartel (which resulted in V.S.S.E. agent Richard Miller having contact with the organization and emerging victorious against it)[3] and piracy of several vessels off the coast of Taiwan.[2]

Time Crisis[]

In 1996,[4] Wild Dog and his mercenary army are hired by the Imperial Dictator, Sherudo Garo to kidnap Rachel MacPherson, the daughter of Sercia's President William MacPherson. She is kidnapped to get President MacPherson to give Sherudo the access to the V.S.S.E. global and whole military network so he can rule the Sercian Republic.

V.S.S.E. sends their best agent Richard Miller to Sherudo's castle to rescue Rachel before sunset (5 PM). Though Wild Dog boasted that his men would kill Miller, the "One-Man Army" proves too much for them and Sherudo is killed. Wild Dog then captures Rachel for himself and drags her to the roof of the castle to escape by helicopter before he blows it all up in order to make media believe that she is dead. Miller pursues them to the roof and defeats Wild Dog in a heated gun battle, supposedly killing him when Wild Dog accidentaly release the grip of his detonator and detonate on the castle floor.

A few weeks later, Miller pursues Kantaris, the chief arms supplier of the Wild Dogs, at her hotel, which is a front for her Kantaris Organization and its illegal activities. Despite Miller overcoming multiple attacks on his life, including war-robots and a giant aircraft, the exact circumstances of this mission are unknown.

Types of Infantry[]

The Wild Dogs are divided into a number of categories:

Blue soldiers[]

"Normal" class soldiers that appear often. They are armed with Colt Model 1902 handguns and have low accuracy.

"Leader" class soldiers[]

Soldiers dressed in red caps, brown uniforms, and yellow trousers. They are armed with the same weapon as those of the blue soldiers but have better accuracy.

Red soldiers[]

Soldiers who are the marksmen armed with the same weapon as those of the normal soldiers but frequently fire crisis shots with high accuracy and their first shot is always lethal. They also often used Castle Defense Emplacements such as AA-Gun or Cannon.

Helmeted soldiers[]

Soldiers dressed in dark blue uniforms and carry bullet-proof shields except for those in Stage 3 Area 3. Their accuracy is somewhat similar to the blue soldiers.

Yellow soldiers[]

Soldiers who do not participate in fights. Killing them drop extra seconds (up to a maximum of 5 seconds per soldier) for time extensions.

Machine gunners[]

Soldiers dressed in green uniforms and blue headbands. Their Stoner 63 machine gun barrage attacks increases their probability rate in hitting the player.

Missile men[]

Soldiers dressed in dark red uniforms and equipped with M1A1 Bazookas that they used with high accuracy at the expense of maneuverability, requiring a few seconds to ready themselves and fire. The fired rockets cannot be shot down.

Grenadiers[]

Soldiers dressed in orange berets and vests along with green trousers. They throw RGD-33 stick grenades that can be shot down.

Club men[]

Soldiers dressed similarly to the grenadiers and equipped with steel poles.

Clawmen[]

Soldiers dressed in grey and black outfits. They're equipped with a gauntlet with steel claws.

White soldiers[]

Soldiers who are the personal guards that appear when Sherudo or Wild Dog is present. There are a few subcategories of this soldier type:

  • Majority of personal guards used Colt Model 1902 handguns with deadly accuracy making them the possible cause for the loss of lives other than the red soldiers.
  • Two personal guards used Stoner 63 machine guns with high accuracy. Each of them is seen Stage 2 Sherudo boss fight and Stage 3 Area 3.
  • Thrower personal guards only appear in Stage 2 boss fight. There are 6 of this type with 2 throwing hand grenades whereas 4 throwing knives.
  • Two personal guards used steel poles as melee attacks. Each of them is seen in Stage 3 Area 3 and Wild Dog boss fight.

Other Weapons[]

Helicopters resembling Bell UH-1N Twin Huey appear in Stage 1 Area 3 and in Stage 3 Area 1. They are armed with 2 machine guns and the one in Stage 3 Area 1 offloads 4 "Normal" class soldiers, 1 Missile man and 1 Grenadier before reappearing to attack.

Time Crisis: Project Titan[]

A few months after the Sercia incident, the Wild Dogs resurface as the instigators of a plan to launch a robot army and rule the country of Caruba, as well as take revenge on Richard Miller by framing him for the murder of Xavier Serrano, President of Caruba. With only 48 hours left to clear his name before he is turned over to the Caruban Government, Richard first seeks out Kantaris on her yacht to save supportiver V.S.S.E. agent Marisa "Abacus" Soleil. She reveals that the Wild Dogs' master of disguise Ricardo Blanco was the one who shot Serrano.

Miller goes to Blanco's estate and attempts to apprehend him. Blanco tries to escape when a helicopter arrives, but he is killed by its passenger Wild Dog, still alive after his battle in Sercia but now wearing a crude machine gun-tipped prosthetic in place of his blown-off left arm. Before he dies, Blanco tells Miller that Wild Dog is fleeing to Rio Oro.

Miller goes to Rio Oro and infiltrates Wild Dog's lair, battling the army of mercenaries and a war machine. He discovers that Serrano is still alive and is told of Wild Dog's plans. With this knowledge, Miller fights through the remaining mercenaries and robots, then confronts Wild Dog himself. After being defeated, Wild Dog escapes on a helicopter as his robot army prepares to launch, but Miller shoots down his craft and sends it crashing into the robots, destroying them and again killing Wild Dog.

Types of Infantry[]

The Wild Dogs are divided into categories:

Blue soldiers[]

"Normal" class soldiers armed with handguns and have low accuracy. One of them used a steel pole in the Wild Dog boss fight.

Leader class soldiers[]

Soldiers dressed in red caps, brown uniforms, and yellow trousers. They are armed with the same weapon as those of the blue soldiers but have better accuracy.

Red soldiers[]

Soldiers who are the marksmen armed with the same weapon as those of the normal soldiers but frequently fire crisis shots with high accuracy and their first shot is always lethal. Three of them used steel poles with one in Stage 3 Area 2 and two in Stage 3 Area 3.

Shield soldiers[]

Soldiers dressed in blue helmets and uniforms. They carry bullet-proof shields with the Wild Dogs' insignia. They are armed with the same weapon as those of the blue soldiers but have a slightly higher probability of hitting the player.

Yellow soldiers[]

Soldiers who either do not participate in fights or use hit and runs. Killing them drop extra seconds (up to a maximum of 5 seconds per soldier) for time extensions.

Machine gunners[]

Soldiers dressed in light green uniforms. Their machine gun attacks have a high probability of hitting the player.

Missile men[]

Soldiers dressed in orange vests and green trousers equipped with bazookas with high accuracy. The fired rockets cannot be shot down.

Grenadiers[]

Soldiers dressed in dark green uniforms and throw hand grenades that cannot be shot down.

Time Crisis II[]

In 1998,[5] Neodyne Industries CEO Ernesto Diaz contracts the Wild Dogs to keep V.S.S.E. out of the way as he prepares to launch his Starline Network. At the headquarters of the NDI, V.S.S.E. agents, Keith Martin and Robert Baxter battle Wild Dog, revealed to still be alive and with a newer-model gatling-gun arm. Ernesto later joins the battle with a M202 FLASH rocket launcher. After his defeat, Wild Dog takes the time to cackle "V.S.S.E... you fools!" before blowing himself up via remote detonator.

Time Crisis 3[]

In 2003, the Wild Dogs are hired by Zagorias Federation General Giorgio Zott in order to hold control on the country of Astigos Island. Wild Dog has returned with three types of weapon arms (a new M134 multi-barreled arm-cannon, a rocket laucher weapon arm and a flamethrower weapon arm), and he is accompanied by his apprentice Wild Fang. Together, they fight V.S.S.E. agents Alan Dunaway and Wesley Lambert outside Zott's base. Wild Fang is killed by the agents, but Wild Dog again blows himself up to evade capture.

Ever since Time Crisis 3, as long as Wild Dog's body is not found by anyone including the V.S.S.E, Wild Dog's death is always unconfirmed as they believe he made his escape through that explosion.

Time Crisis 4[]

In 2006, the Wild Dogs are involved in the Hamlin Battalion incident. Armed with a new arm-cannon (which has a built-in rocket launcher) and a tractor beam weapon arm, Wild Dog ambushes V.S.S.E. agents Giorgio Bruno and Evan Bernard at an Air Force Base in Colorado (U.S. Army Captain William Rush had earlier disembarked from a helicopter to assist the National Guard soldiers). As the agents pursue Wild Dog, Rush and the National Guard soldiers are ambushed by Wild Fang, who has outfitted himself with his own tractor beam on his right leg and had isolated Rush from the National Guard soldiers. After Wild Dog is defeated, his tractor beam malfunctions and he is buried by debris. Despite this, he still evades capture by blowing himself up. Wild Fang is defeated at the same time as Wild Dog's and knocked into the path of an incoming UCAV.

Time Crisis 5[]

In 2015, V.S.S.E. agents Luke O'Neil and Marc Godart, accompanied by veteran agent Robert Baxter, attempt to negotiate with Wild Dog and his men for a briefcase containing classified information on a traitor in the V.S.S.E.. The deal ends up falling through, and Wild Dog leads the agents on a lengthy chase until he is finally defeated. In a last show of defiance, Wild Dog remotely launches his mechanical hand (and the briefcase it holds) to an unknown location before he once more hits his detonator and blows himself up. It is as of yet unknown what becomes of the briefcase, though it is hinted that the Wild Dogs had been contracted by a "True Mastermind" to retrieve it.

Meanwhile, in the True Mastermind Edition, Luke and Marc, accompanied by Robert, chase the briefcase which previously landed in a deserted island with help of Catherine Ricci's signal transmitter through air support. The case is revealed to be in possession of an unknown assailant (whom Robert recognizes as his old partner Keith Martin), and the contents of the briefcase show that Robert is the traitor within the V.S.S.E. ranks, having murdered the VSSE's internal auditor Christy Ryan three months prior to the events of the game. This concludes that the "True Mastermind", leader, and contractor of the Wild Dogs was Robert all along.

Types of Infantry[]

The regular drudges are divided into four categories:

"Normal" class[]

Drudges dressed in collared t-shirts, gray loading bearing vests, caps, and pants with knee-pads. They are armed with AK-12 assault rifles and have low accuracy. They come in a number of varieties as they wear gray half-face masks, berets, tuques, jungle hats, shades or no headgear (revealing their buzz cut brown hair). Six of them used semi-transparent bullet-proof shields and HK MP5K submachine guns with 3 in Stage 1 Area 1 and 3 in Stage 4 Area 1. Those on motorcycles in Stage 3 wield submachine guns which none of the shots in Stage 3 Area 1 are crisis shots, and they do not shoot in Stage 3 Area 3. They each only require one shot to kill and will fall off from their motorcycles once shot, preventing chase shots. A few of them used M2 machine guns equipped with shields in Stage 3 Area 2 and Stage 5 Area 2. In Stage 3 Area 2, killing the machine gunner will cause another to appear after a period of time, the pattern continues until the truck is destroyed. In Stage 5 Area 2, there is a maximum of 3 machine gunners which the first one uses the weapon from the start. Killing him will cause another to run towards it during the next wave.

Distribution
Area Count
Stage 1 62
Stage 1 Area 1 24*
Stage 1 Area 2 21**
Stage 1 Area 3 17
Stage 2 24
Stage 2 Area 1 9***
Stage 2 Area 2 8
Stage 2 Area 3 7****
Stage 4 82
Stage 4 Area 1 18*****
Stage 4 Area 2 19
Stage 4 Area 3 45
Stage 5 8
Stage 5 Area 2 8
Total****** 176

*Three of them in the 2nd ACTION sequence use semi-transparent bullet-proof shields and HK MP5K submachine guns.
**Six of them can only be shot if players successfully evades and enters a slow motion attack during "Evasion Activity".
***The first seven are armed with assault rifles which their shots do not register crisis sights. The remaining two are armed with Pansarskott m/86 missile launchers.
****Only in the 1st ACTION sequence.
*****One of them in the 1st ACTION sequence uses a semi-transparent bullet-proof shield and HK MP5K submachine gun and two of them in the 2nd ACTION sequence use semi-transparent bullet-proof shields and HK MP5K submachine guns. The final eight only appear in the "Snipe Event".
******Excludes Stage 2 Area 3 2nd and 3rd ACTION sequences; and Stage 3 Area 1, Stage 3 Area 2 and Stage 3 Area 3.

"Leader" class[]

Drudges dressed in long sleeve dark blue collared shirts with shoulder pads, gray loading bearing vests, dark blue combat helmets, dark blue pants with knee-pads, gray half-face masks and green shades. They are armed with the same assault rifles as those of the "Normal" class drudges but with better accuracy. Those in Stage 1 Area 2 throw serrated gladii that are guaranteed hits but can be shot down.

Number of shots required to kill one
Weapon Shots
Handgun 3
Machine gun 8
Distribution
Area Count
Stage 1 3
Stage 1 Area 1 1
Stage 1 Area 2 2*
Stage 4 8
Stage 4 Area 1 2
Stage 4 Area 2 5
Stage 4 Area 3 1
Stage 5 4
Stage 5 Area 2 4
Total 15

*They throw serrated gladii.

"Armorer" class[]

Drudges dressed in yellow collared t-shirts, gray loading bearing vests, yellow tuques, pants with knee-pads, and wear shades. They are armed with the same assault rifles as those of the "Normal" class drudges. The probability rate of their shots hitting the players is low and drop ammunition when killed. Hitting them in the torso or limbs up to a maximum of three times can drop more ammunition. Ammunition dropped by this soldier class are not shared in a two-player game. Unlike previous games, the obtained ammunition and amount are specific.

Ammunition Drops
Ammo Type 1st Shot 2nd Shot 3rd Shot
Machine Gun Rounds* 20 20 20
Shotgun Shells** 5 5 5

*Only in Stage 3 Area 2.
**Only in Stage 1 Area 3.

Distribution
Area Count
Stage 1 Area 1 1
Stage 3 Area 2 3
Total 4

Red drudges[]

Drudges dressed in long sleeve red collared shirts with shoulder pads, gray loading bearing vests, red tuques, red pants with knee-pads, gray half-face masks and green shades. They are armed with the same assault rifles as those of the normal-class drudges but frequently fire crisis shots with high accuracy. The ones in Stage 5 Area 2 take longer to fire critical shots. Those in Stage 2 Area 3 wield Pansarskott m/86 missile launchers and the projectiles can be shot down. Those on motorcycles in Stage 3 wield submachine guns which their accuracy is 100% for first shot. Subsequently, the ones in Stages 3 Areas 1 and 2 have 0% accuracy for their subsequent shots while the one in Stage 3 Area 3 does not shoot after that.

Distribution
Area Count
Stage 1 12
Stage 1 Area 1 2
Stage 1 Area 2 6
Stage 1 Area 3 4
Stage 3 2
Stage 3 Area 1 1
Stage 3 Area 3 1
Stage 4 17
Stage 4 Area 1 3*
Stage 4 Area 2 5
Stage 4 Area 3 9
Stage 5 2
Stage 5 Area 2 2
Total** 33

*One of them uses a semi-transparent bullet-proof shield and HK MP5K submachine gun. The last one only appears if the 5-second countdown reaches 0 during "Snipe Event" and cannot be shot.
**Excludes Stage 2 Area 3 and Stage 3 Area 2.

Other Weapons[]

Anti-Aircraft Vehicles[]

Tracked vehicles armed with 2 quad missile launchers and the projectiles can be shot down.

Number of shots required to destroy one
Weapon Shots
Mounted Machine Gun 5
Rocket Launcher 3
Distribution
Area Count
Stage 2 Area 1 12
Stage 2 Area 3 9
Stage 6 1*
Total 22

*Cannot be shot but needs to be dodged during an "Evasion Activity"

Scoring
Individual shot Destruction shot
200 3000

Attack Helicopters[]

Helicopters armed with 2 M261 launchers with Hydra 70 rockets and the projectiles can be shot down. Those in Stage 3 Areas 2 and 3 are also armed with one chin-mounted and one tail boom-mounted M197 Gatling cannon.

Number of shots required to destroy one
Weapon Shots
Handgun 3*/4**/5***
Mounted Machine Gun 10****/15*****

*The first two in Stage 3 Area 2
**The third one in Stage 3 Area 2 and the first two in Stage 3 Area 2 for two-player mode
***The third one in Stage 3 Area 2 for two-player mode
****The first two
*****All except the first two

Distribution
Area Count
Stage 2 Area 1 7
Stage 2 Area 2 2
Stage 3 Area 2 3
Total 12
Scoring in Stage 2 Areas 1 and 2
Individual shot Destruction shot
200 3000

Ballistic Missile[]

A missile mounted on a modified MZKT-79221 appears in Stage 2 Area 3. While it is stationary, does not attack and only causes a life loss if the timer drops to zero, it is accompanied by "Normal" class drudges, red drudges and anti-aircraft vehicles.

Trucks[]

Vehicles resembling modified KamAZ-4310 appear in Stage 3 Area 2. In addition, they also appear in Stage 1 Area 2, Stage 3 Area 3 and Stage 4 Area 2 but cannot be shot by the players. They are 2 faced by each player. The first truck has "Normal" class drudges and an "Armorer" class drudge while the second truck has "Normal" class drudges, red drudges and 2 "Armorer" class drudges. They cannot be damaged but will be destroyed after a set amount of time. They are armed with a Browning M2 machine gun equipped with a shield blocking all frontal shots.

Distribution
Area Count
Stage 3 Area 2 2
Total 2

Trivia[]

  • Wild Dog's personnel are not involved in Time Crisis II, Time Crisis 3 and Time Crisis 4, despite that Wild Dog himself appears in those games.

Gallery[]

Time Crisis Infantry types
Time Crisis Other Weapons
Time Crisis 5 Infantry types
Time Crisis 5 Other Weapons


References[]

  1. Time Crisis PlayStation manual, pg 17
  2. 2.0 2.1 Time Crisis PlayStation manual, pg 18
  3. Time Crisis PlayStation manual, pg 15
  4. Time Crisis PlayStation manual, pg 3
  5. Time Crisis II official site, base story
Games
Main Series
Time Crisis  · Time Crisis: Project Titan  · Time Crisis II  · Time Crisis 3  · Time Crisis 4  · Time Crisis 5
Spin-Offs
Crisis Zone  · Razing Storm
Mobile games
Time Crisis Strike  · Time Crisis Elite  · Time Crisis 2nd Strike
Non-TC games
Cobra The Arcade
Characters
Protagonists
Alan Dunaway  · Alicia Winston  · Claude McGarren  · Evan Bernard  · Giorgio Bruno  · Keith Martin  · Luke O'Neil  · Marc Godart  · Richard Miller  · Robert Baxter  · Wesley Lambert  · William Rush
Supporting Characters
Casey  · Catherine Ricci  · Christy Ryan  · Commander Kessler  · Daniel Winston  · David Maxwell  · Elizabeth Conway  · Larry Garfield  · Marisa Soleil  · Melissa Kessler  · Rachel MacPherson  · Sarah Martin  · VSSE Trainees  · Xavier Serrano
Antagonists
Buff Bryant  · Derrick Lynch  · Edge  · Ernesto Diaz  · Frank Mathers  · Giorgio Zott  · Gregory Barrows  · Jack Mathers  · Jacob Kinisky  · Jake Hernandez  · Jared Hunter  · Kantaris  · Marcus Black  · Moz  · Paulo Guerra  · Randy Garrett  · Ricardo Blanco  · Robert Baxter  · Sherudo Garo  · Terrorist Leader  · Tiger  · Victor Zahn  · Web Spinner  · Wild Dog  · Wild Fang  · Zeus Bertrand
Miscellaneous
Input Devices
GunCon  · GunCon 2  · GunCon 3
Soundtracks
Time Crisis 3D Sound Ensemble  · Time Crisis Arcade Soundtrack  · Time Crisis II Arcade Soundtrack
Credits
Time Crisis  · Time Crisis: Project Titan  · Time Crisis II  · Crisis Zone  · Time Crisis 3  · Cobra The Arcade  · Time Crisis 4  · Razing Storm  · Deadstorm Pirates  · Time Crisis 5
Comics
Time Crisis
Organizations
Hamlin Battalion  · Kantaris Organization  · Lukano Liberation Army  · National Guard  · Neodyne Industries  · SCAR  · STF  · URDA  · VSSE  · Wild Dog Organization  · WOLF  · Zagorias Federation Army
Locations
Air Force Base  · Almada Penitentiary  · Astigos Island  · California  · Caruba  · Chateau de Luc  · Garland Square  · Girasol Factory  · Lixeira  · Lukano  · Mona Darta  · Sercian Republic  · Wyoming
Enemies
Civilian Militia  · Clawmen  · Drugged Soldier  · Elite Soldier  · Frogman  · Renegade Soldier
Weaponry
Deimos and Phobos  · HACS  · Helicopter  · Kraken  · Melee Weapon  · Piston Pod  · Quadruped Armored Vehicle  · Raptor  · Scorpion Boss  · Seekers  · Terror Bites  · XA-60-Ex
Player-usable weapons
Automatic Cannon  · Balero Cannon  · Flame Thrower  · Gatling Gun  · Grenade Launcher  · Handgun  · Heavy Machine Gun  · Laser Rifle  · Machine Gun  · Melee Weapon  · Mounted Machine Gun  · Rocket Launcher  · Shotgun  · Skewer  · Sniper Rifle  · VSSE agents Special Handgun
Equipment
Helicopter  · XSWAC-12
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